# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Pikachu # Used to describe your yaml. Useful if you have multiple files. description: Default Majora's Mask Recompiled Template game: Majora's Mask Recompiled requires: version: 0.6.5 # Version of Archipelago required for this yaml to work as expected. Majora's Mask Recompiled: ################ # Game Options # ################ progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 logic_difficulty: # Set the logic difficulty used when generating. normal: 50 no_logic: 0 majora_remains_required: # Set the amount of boss remains required to fight Majora. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 4 4: 50 random: 0 random-low: 0 random-high: 0 moon_remains_required: # Set the amount of boss remains required to reach the Moon after playing Oath to Order. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 4 4: 50 random: 0 random-low: 0 random-high: 0 camc: # Set whether chest appearance matches contents. 'false': 0 'true': 50 swordless: # Start the game without a sword, and shuffle an extra Progressive Sword into the pool. 'false': 0 'true': 50 shieldless: # Start the game without a shield, and shuffle an extra Progressive Shield into the pool. 'false': 0 'true': 50 start_with_soaring: # Start the game with Song of Soaring. 'false': 0 'true': 50 starting_hearts: # The number of heart quarters Link starts with. # If less than 12, extra heart items will be shuffled into the pool to accommodate. # # You can define additional values between the minimum and maximum values. # Minimum value is 4 # Maximum value is 12 12: 0 random: 0 random-low: 50 random-high: 0 starting_hearts_are_containers_or_pieces: # Choose whether Link's starting hearts are shuffled into the pool as Heart Containers (plus the remainder as Heart Pieces) or as all Heart Pieces. containers: 50 pieces: 0 shuffle_regional_maps: # Choose whether to shuffle every regional map from Tingle. vanilla: 0 starting: 50 anywhere: 0 shuffle_boss_remains: # Choose whether to shuffle the Boss Remains received after beating a boss at the end of a dungeon. # # vanilla: Boss Remains are placed in their vanilla locations. # anything: Any item can be given by any of the Boss Remains, and Boss Remains can be found anywhere in any world. # bosses: Boss Remains are shuffled amongst themselves as the rewards for defeating bosses. vanilla: 0 anywhere: 50 bosses: 0 remains_allow_boss_warps: # Choose whether to retain the vanilla ability to warp the boss of dungeons by having their vanilla remains. # Getting the remains check for a dungeon will open its warp regardless. 'false': 0 'true': 50 shuffle_spiderhouse_reward: # Choose whether to shuffle the Mask of Truth given at the end of the Southern Spider House and the Wallet Upgrade at the end of the Ocean Spider House. 'false': 0 'true': 50 required_skull_tokens: # The number of Gold Skulltula Tokens needed to get the reward from their respective Spider House. # All 30 Tokens from each Spider House are still shuffled into the item pool regardless of the selection. # Valid amounts are within the range 0-30. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 30 30: 50 random: 0 random-low: 0 random-high: 0 skullsanity: # Choose what items gold skulltulas can give. # # vanilla: Keep the Spider Houses in generation, but only place Skulltula tokens there. # anything: Any item can be given by any Skulltula, and tokens can be found anywhere in any world. # ignore: Remove the Spider Houses from generation entirely, lowering the hint percentage and removing them from the spoiler log. vanilla: 0 anything: 50 ignore: 0 shopsanity: # Choose whether shops and their items are shuffled into the pool. # This includes Trading Post, Bomb Shop, Goron Shop, and Zora Shop, along with the Gorman Ranch and Milk Bar purchases. # # vanilla: Shop items are not shuffled. # enabled: Every item in shops are shuffled, with alternate shops sharing the same items. # advanced: Every single item in shops are shuffled, including the alternate Night Trading Post and Spring Goron Shop. vanilla: 0 enabled: 0 advanced: 50 scrubsanity: # Choose whether to shuffle Business Scrub purchases. 'false': 50 'true': 0 shop_prices: # Choose how expensive shop items are. # These only apply to the main shops of the game. # This has no effect if shopsanity is disabled. # # vanilla: Shop items have their normal prices. # free: All shop items are free and cost 0 Rupees. # cheap: Shop items vary in price but can all be purchased with the starting wallet. # expensive: Shop items vary in price but may require the Adult's Wallet. No shop items will require the Giant's Wallet. # offensive: Shop items vary in price but may require the Adult's Wallet and sometimes even the Giant's Wallet. vanilla: 0 free: 0 cheap: 50 expensive: 0 offensive: 0 cowsanity: # Choose whether to shuffle Cows. 'false': 0 'true': 50 shuffle_great_fairy_rewards: # Choose whether to shuffle Great Fairy rewards. 'false': 0 'true': 50 required_stray_fairies: # The number of Stray Fairies needed to get the reward from their respective Great Fairy (excluding North Clock Town's Great Fairy of Magic). # All 15 Stray Fairies from each dungeon are still shuffled into the item pool regardless of the selection. # Valid amounts are within the range 0-15. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 15 15: 50 random: 0 random-low: 0 random-high: 0 fairysanity: # Choose whether Stray Fairies are shuffled into the pool. 'false': 0 'true': 50 keysanity: # Choose whether Small Keys are shuffled into the pool or placed in their vanilla locations. 'false': 0 'true': 50 bosskeysanity: # Choose whether Boss Keys are shuffled into the pool or placed in their vanilla locations. 'false': 0 'true': 50 curiostity_shop_trades: # Choose whether to shuffle the rupees given for trading bottled items at the Curiostity Shop. 'false': 50 'true': 0 intro_checks: # Choose whether to shuffle the checks normally found before entering the Clock Tower. # # A way backwards through these areas has been added through the stone door at the bottom of the Clock Tower Interior. 'false': 50 'true': 0 start_with_consumables: # Choose whether to start with basic consumables (99 rupees, 10 deku sticks, 20 deku nuts). 'false': 0 'true': 50 permanent_chateau_romani: # Choose whether the Chateau Romani stays even after a reset. 'false': 0 'true': 50 start_with_inverted_time: # Choose whether time starts out inverted at Day 1, even after a reset. 'false': 0 'true': 50 receive_filled_wallets: # Choose whether you receive wallets pre-filled (not including the starting wallet). 'false': 0 'true': 50 magic_is_a_trap: # Set whether to preserve the vanilla bug where you are able to use certain magic items and abilities without magic. # Once you receive magic, those items and abilities will begin to reduce magic normally. # # (No logical implications) 'false': 50 'true': 0 damage_multiplier: # Adjust the amount of damage taken. half: 0 normal: 50 double: 0 quad: 0 ohko: 0 death_behavior: # Change what happens when you die. # # vanilla: The normal death cutscene plays when you die. # fast: The death cutscene is massively sped up. # moon_crash: Triggers a moon crash and restarts the current cycle. vanilla: 0 fast: 0 instant: 50 moon_crash: 0 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 link_tunic_color: # Choose a color for Link's tunic. [110, 15, 57] ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with the specified amount of these items. Example: "Bomb: 1" {} start_inventory_from_pool: # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. [] plando_items: # Generic items plando. []