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Wednesday, April 20, 2022
it's had the same problems since DS1
the endgame is really unbalanced
tbh
buffs make sense
otherwise you've jsut got to out-level stuff or play in unfun ways
with the poise of later mobs, you HAVE to jump attack to have any chance of them not hitting you
and their combos were jsut wrecking people
I'm excited for Elden Ring mods mostly at this point
Replying to Spooky Phijkchu #spooky.131 the endgame is really unbalanced
It's kinda the opposite of old school D&D; instead of magic-users being shit at low levels and being able to delete everything at high levels, they're deleters at low levels and magic often feels more supplementary in the late game
magic in DS just doesn't work
as much as I want it too
I want a soulslike that's built around magic
it's my #1 or #2 most desired game concept
the Convergence mod or whatever in DS3 is a small taste of it
I think the way Rusp played honestly
is the way to go
that also
I also feel like I wish they did summoning different
because you're so locked into the spirits you upgrade
I guess it's kind of the same for weapons
Margit, the Fell Omen - RL1, Hitless, +0 Zweihander
www.youtube.com
Replying to kaze #not_kaze there's a lot of downtime between attack windows if you're ONLY playing melee in er and that shit is frustrating as hell
I could imagine there are tons of times in ER where if you're playing only melee, it'd feel like you're fighting Moonlight Butterfly. ._.
I guess I was just kinda scared that more shit would be getting nerfed, and nerfed heavy, because of spending too much time on GameFAQs boards. Balancing from at least DkS2 onward - especially MASSIVE nerfs, to the point where shit feels completely useless in PvE - has reflected what the FOTM for people on GameFAQs to bitch about in PvP that I was expecting this patch to be like, "Bleed? Yeah, that gets like 10% of buildup."
