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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
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Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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43

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taxes games
birthright units similarly all come at times where theyre kinda needed, though argubly a few of them are hit or miss and have a higher chance of being useless
taxes games
rev units get given to you in places where they serve no use- and your unit deployment slots are so so so tight that it doesnt really matter what you do
Spooky Phijkchu games
I'm not going to longpost yet, but I'm convinced about something in Crimson Desert Act 1 (2-3 hours): Very Korean opening that everyone agrees you kind of have to push past Act 2 (10-15 hours): World opens up, and the game is great, teases some of the midgame/endgame systems Act 3 (5-7 hours): Weird out-of-place RDR2/Genshin style character re-introduction and HEAVY-handed earlygame system tutorials
taxes games
Replying to Spooky Phijkchu #spooky.131
the game opens on a low-stakes Helm's Deep holdout type setpiece with over-the-top cuts to every character as they do some epic move or die
china likes this too

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