Replying to Spooky Phijkchu #spooky.131 There's a small fundamental (but ignorable) problem with the time travel, that the game almost needs a 2nd version of all dialogue a surprising amount of the game gets updated time travel dialogue, which works also different from 4th wall dialogue
I've had a dialogue system in my head for a long time, which I've been told was actually done once before in some retro game
But rather than having Mass Effect/Bioware style dialogue menus with 1-5 options, every dialogue should be linear
You influence the game by picking a character disposition to have at any given time, or when interreacting with a particular character
For Pathologic it could also play off the mania/apathy bar
Because in all games with dialogue options (Bethesda and NuObsidian are most guilty of this) you can tell they have a few different character archetypes they are already writing for
