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Discord archive

Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

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TinyBomby games
I liked being able to use the environment during combat though. There definitely were some (most) combats that could be completely cheesed if you knew what you were doing, and I think that's a positive.
taxes games
Replying to Dialga #god_of_time
i liked Divinity original sin 2 but all i remember about combat was the entire battlefield being covered in fire 99% of the time
this is literally the fun part of the game
taxes games
Replying to Dialga #god_of_time
because it was literally everywhere
Good thing merchants sell water balloons, and rain spells en masse, or every character you play with has the spell bless... which turns fire into blessed fire
Polar_ games
Yea I remember you guys talking about TTT in here vaguely. Ive hosted it in my discord before, its fun with a decent map pool and people who want to play.
Wuvwand games
Replying to Polar_ #polar_
I should try NextBots after seeing so many clips of the game
I haven’t played it but the music is pretty good as far as I’ve heard it
Polar_ games
I left out that other generic one that every server has besides Dolls, the one thats a long ass road with the underground bunker, i forgot the name
Dane games
Replying to Polar_ #polar_
I left out that other generic one that every server has besides Dolls, the one thats a long ass road with the underground bunker, i forgot the name
you cant have a TTT game without rooftops
legorhin games
i was trying to set up a server with whatever extra roles mods the yogscast use but I didn’t have time to get it working, and now I am too far away to host
legorhin games
Forwarded Originally sent: 11/1/2025 6:01 PM (edited)
SoH Archipelago 1.0.0 released! Ship of Harkinian's Archipelago integration has hit 1.0.0! For those unaware, Ship of Harkinian is a PC port for Ocarina of Time, and this adds support for AP to it directly inside of it. Feature overviewThere's truly too much to list here, but if you're curious about our full changelog, please check out our releases here. Here's a summary: Full integration directly into Ship of Harkinian For now you'll need to download a separate version of Ship, but later on it'll be directly integrated in the latest Ship releases. That also means everything you're used to in Ship is available. A ton of enhancements and QoL, built in check tracker, item tracker, modding support for textures and custom models/music, etc. Many, many options Without any shuffles on, there's about 370 checks. With everything shuffled, it goes to >1600 checks. Shuffling things like chests are enabled by default, but you can additionally shuffle things like shops, scrubs, pots, grass and many more. There's additional item shuffles available like shuffle boss souls, shuffle swim, shuffling the fishing pole, and more. Windows, Linux, Mac and Steam Deck are supported!Built-in server console In the ESC menu there's a built-in server console showing you checks send/received, and an input box to hint and run local commands directly. No seperate text client needed! Offline play support You'll need to be connected when making your archipelago save, but afterwards you can play offline as long as you want. Once you reconnect it'll automatically sync everything back up! Co-op support Connecting to the same slot with multiple people is supported! It'll automatically sync checks between all clients. Want to know more? Head over to our [GitHub page](https://github.com/HarbourMasters/Archipelago-SoH?tab=readme-ov-file#ship-of-harkinian--archipelago) for instructions and downloads!

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