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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
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1,098,506
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43

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legorhin games
they acknowledged this feedback almost a year ago yet never bothered to implement the trivial and basic functionality
image.png 192.7 KiB · captured_local
TinyBomby games
I have to imagine that Helen there is a PR person, not an actual dev, and has no control over what gets implemented, but is trying to keep people happy.
Dialga games
Replying to legorhin #jazardly
they acknowledged this feedback almost a year ago yet never bothered to implement the trivial and basic functionality
considering that this is in a recent patchnote for the game, idk if thats still as relevant
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ChivesKirk games
I'm playing a game rn that also has very strange controls on keyboard and they can't be remapped. I'm using a DualShock 4, which apparently doesn't have support, but the automatic mapping is much more intuitive
ChivesKirk games
Replying to ChivesKirk #chiveskirk
I'm playing a game rn that also has very strange controls on keyboard and they can't be remapped. I'm using a DualShock 4, which apparently doesn't have support, but the automatic mapping is much more intuitive
To be more specific, 'enter' is the only confirm button, and 'space' and 'e' are both skip buttons.
Polar_ games
I think making the items not stuck in a 4 slot with the ability to unlock 4 flex slots is good. There were a lot of useless items
Raccoons games
why I think the changes were AI is that they correctly identify the weaknesses, like if you fed 100s and 100s of replays into an algorithm and it asked it to spit out what situations the char lost in. But then completely disregarded whether or not this weakness was an intentional part of the character's design
Polar_ games
Telling people youre going to buff defense and side walking just to then tweak it, but give everyone a side walk tracking move is so bm and retarded
Raccoons games
But 7 was only as defensive as it was because you had the rage arts that did insane damage and gigantic combos that took your whole lifebar
Raccoons games
I had a lot of fun with T7 as a casual. T8 when I played it was just getting gorilla'd out by mashing and people 1 and running to save their rank the first week the game came out
Polar_ games
Replying to Raccoons #raccoons9986
I had a lot of fun with T7 as a casual. T8 when I played it was just getting gorilla'd out by mashing and people 1 and running to save their rank the first week the game came out
Yea a lot of just doing shit, which I mean im ok with i play like lars, kazuya, Bryan. I think heat dash was just too oppressive and some stages like the falling meteor with the floor bound were so toxic
Polar_ games
If you didn't get to proc the one time floor bounce on the meteor stage you might as well pack it up. Music was super sick though
Raccoons games
T8 was a "man this game will be insanely good when they smooth out those nagging issues," but there's no hopium left atm; the season 2 changes were a giant backslide
Polar_ games
Bringing back the old team is a good idea, but S3 will need to be such a big patch that just removes mechanics and moves and I cant picture them doing that

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