legorhin Jan 8, 2025 2:09 PM games i'm glad the retarded philosophy of not adding mob look variants is gone
legorhin Jan 8, 2025 2:11 PM games I think i remember gold farms needing a way to sort out random broken swords
taxes Jan 8, 2025 2:12 PM games Replying to taxes #tzfi Click to see attachment 🖼️ @Rusp since you dont read gaming chat
Rusp Jan 8, 2025 2:14 PM games I think they're just afraid of pushback so they're just inching it forward though
legorhin Jan 8, 2025 2:16 PM games one thing i really wish was added is biome specific wandering traders
Rusp Jan 8, 2025 2:17 PM games i think enemy variants for specifically the deep dark and lush caves would be cool
taxes Jan 8, 2025 2:18 PM games but that would increase ancient city difficulty by like 2000x, unless they made it so they cant spawn in the structure
legorhin Jan 8, 2025 2:18 PM games they could do another block bound enemy like the creaking for the deep dark
taxes Jan 8, 2025 2:18 PM games (which would also be useful because itd tell you the deep dark youre in isnt an anceint city so you dont dig for 10 hours)
Rusp Jan 8, 2025 2:21 PM games They should add variants for piglins and fortresses and bastions based on biome