but rn the new layout is a mess, and the legacy layout (that we use for Phijkchu Games, and devs like FromSoft use) don't sort or scale very well
games
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Tuesday, August 13, 2024
this new tab also would have been massive for Jump Game btw
Free games and demos get such a massive boost rn
I was just about to post that
it's actually absurd
Damn
Can we email them asking for a new visibility period to compensate for this
demos for shitter game (like a map sim idle thing I played someone made in 5 hours)
got 10k concurrent players
Actually they might give us one if we did that
So Pirate, unirronically
I think if we got 20-30 people together, you pushed a nothing depot update and updated the steam page a bit (to fool their system)
we'd chart
I think you'd need 20-30, maybe rn though we'd still be burried by the new releases idk
It depends on how they do it I guess
but it feels like the bar isn't that high
The ideal thing to do would be
To put out an update and then apply for another visilibty period along with it
Or whatever they call it
Where they put you back in the rottion for all that shit
That you're initially in when you first release
Iirc their criteria was something like
It needs to be an 'expansion' or something like that
Replying to Rusp #rusp. Oh god this reminds me that we gotta get our toushin gent demo done
The demo material is basically done outside of that new content thing and then cleaning up everything to make the actual demo version
yeah, from my very cursory steamDB look
free games (not demos) need 20-40 to kick-off charting
demos have higher initial support because Steam is pushing them so hard rn
The deadline is sometime in october and you probably need it up like 2 weeks before then
are you trying to hit the nextfest?
the deadline is sooner if so
yeah
I posted it, let me find it again
Well me and garbage had like 30 arguments on when the deadline was
He insisted it was later than i thought
Oh there is one issue spooky, which is that I can't build LJG on my current PC
I could fix that if i sat down to do it but
Steamworks has this new view
that's super useful
only if you wanted to try to thing I was suggesting earlier
and get it to chart on its own again
since Steam is really open rn
there's a window for the next couple months, before people start to abuse it and it become non-effective
I'd say just focus on Toshin Gent
Well I don't know how we'd get 20-30 people together
and if you can get the demo out in time
This next NextFest will probably be a big one
since Valve has seemed really on this demo system the last couple months
Maybe like
Have a "LJG day" event
Where the whole server is invited to play LJG
See this is where the miniscule filesize comes into play
You can download it in like 2 seconds
Also, I'm pretty sure I should spin up a VM, and use a burner Steam account to run these game 24/7
There is at least one person already doing that
because I think staying above 0 concurrent players at all times
might be important
Although they probably do that for like all free games or something
LJG has had 1 average daily player every time I check steamworks
Or well at least 1, sometimes it's 2
Anyway spooky
I guess we should probably make the actual steam product as soon as we can
yes Pirate
Since it doesn't really matter if that's done "too soon"
and Rusp, if I do it I can scale it, because simple VM for each Phijkchu Game
The only final thing that has to be decided at the start is the name right
