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Thursday, March 28, 2024
I think most projects (especially those with a normal-sized development team) fit into a pretty standard design rhythm was my only point
Delays happen for any number of strange one-off reasons, but most of the time you don't enter a period of "who the fuck knows" unless something has gone extremely wrong and the project has been scrapped/restarted or majorly reworked
which is usually a sign that the game they designed wasn't fun to play
sometimes they power though, and release it in a mixed state anyway (like Starfield)
sometimes they start over and remake it (like what I assume happened to Silksong)
sometimes the devs give up and spend their remaining days cooming on Twitter (like Va11HallA)
sometimes the game gets canceled, and remade into something else (like Overwatch)
Their development interviews are interesting
Todds line about "finding the fun" and not figuring out what the core loop of the game was going to be until close to release
just makes Bethesda seem like a terribly run studio
You mean Unity?
yeah
Project Titan became Overwatch
they had a game that didn't pan out, was in dev hell, and canceled it
putting Overwatch together was a move to reuse what they could from it
I'd be surprised if they moved engines, but yeah that would take a while
it would probably be more economically sound to just eat the cost of the fees
I don't think any amount of extra time would have improved NMS on-release
they essentially remade the game post-release
1.1 and 1.2 were on the release build of the game
but they worked on a complete remake in the background that they replaced the OG game with in the 2nd big update
took ~3 years iirc
And the NMS turnaround is one of the two examples I can think of where that strategy paid off
FFXIV being the other
both huge successful examples, but the extreme outliers
of games that were able to come back from a terrible launch
they rebuilt the game from scratch
so yes
that's how they got MP to work
https://www.nomanssky.com/release-log/
I am not a NMS player, so I'm probably getting the exact timeline wrong
Release log - No Man's Sky
Release log Orbital 4.62 PC Patch 4.62 contains gameplay and stability fixes. Read more Orbital 4.61 PC PS4 PS5 Patch 4.61 contains gameplay and stability fixes. Read more Orbital Update PC PS4 PS5 Nintendo Switch Xbox One Xbox Series X/S Xbox Game Pass Dock your fully customised starship in the sleek new space stations of... View Article
www.nomanssky.combut NMS:NEXT was released 2 years after release, and was a full rebuilt version of the game
that was update 1.5
the updates prior to that were post-launch updates, smaller in scope
they then built on NMS:Next for all future updates
I'm not trying to get into the semantics of this, it doesn't really matter
it's a HUGE success to turn a game around like that
my challenge to that was, I'm uncertain had they had an extra couple years to work on the game (if that was even feasible) whether the game would have been voluntarrily rebuilt internally
I just think Dev hell is a thing that games run into, and without a good game director who has shipped successful games before
these studios seem to spin their wheels for years, before releasing something that's in a worse state than earlier builds were, because too many different people tried to "fix" it
or too many different half-baked visions for the game are never downselected from
I mean, yes
if everyone who worked on the game was more skilled , it would be done sooner, for cheaper, and be better
I'm always optimistic about games, look at my cope for EU5 not being shit on release lmao
pls no
Just saying, I'm usually pretty optimistic about games until they come out, but HollowKnight has set off every alarm bell in my head for
"This game is almost certainly in agonizing development hell, and will be worse for it"
