What if there's more ways for zombies to sneak up on players
toxic-normies
Robert Moran is a digital content creator known for being a scam artist
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Sunday, January 20, 2019
I also thought about that
More ways for them to get inside
but I also think making the wall mean something more is a good idea too
the wall SHOULD feel flooded
In current DvZ the wall didnt feel that important
Somehow being able to limit how much, and who can get it, while also making it interesting.
I tend to prefer allowing free building and mining
Maybe there can be a ranged attack that turns blocks into sand
On that last point, I like your idea a lot. role-filling or at least more unique monsters
To discourage sky bases
Venomburners gent
i see
I also think you should punish dwarves for being in the dark more
I hated the way Rob did that in MC though
Sanity meter Kappa
The black screen thing was gay
I don't like the blindness
Yeah, fuck blindness
but maybe monsters are buffed in the dark
That works
The only problem is, then on the bounderies, all of a sudden monsters could start doing 2X
Might be better to halve healing effectiveness or something
True
Or maybe potions don't work in the dark?
Thats too harsh
you wont be able to escape
Same problem though, then on the bounderies you just get fucked
gradual buff/debuff
Mana doesn't regen?
I think weakening your attacks, and debuffing you in general works
maybe no mana regen
Maybe
I also think, since its not minecraft, light can be used a lot better
for example, the shrine should emit a large amount of light
Maybe perhaps a loadout item you could take could be a personal latern
those oil pits suddenly become a lot more useful
Man, we are really just copying Ashen at this rate, aren't we
Kappa
Oh no
I think we need shadow monsters too
kappa
Also theoretically
If you were to make new Heroes
what would you even make
The only other planned heroes i remember are pause, and DB
Guude technically because weather man
but that doesnt count
I think you make hero tiers, major and minor
