Archive details

Discord archive

Kappa⁴ Archive

Date range
October 2015 – July 2020
Members
202
Messages
1,523,507

Archive navigation

toxic-normies

Robert Moran is a digital content creator known for being a scam artist

Jump to date
Pins
taxes toxic-normies
Speaking of Mobs, I wanted to go over how you could possibly make it better. I already went over limiting procs and balancing everything around "zombie strength", but I feel like there's other ways to make it fun. First off is what already existed in DvZ, and that's leveling your mobs, I feel like expanding on this and making it a lot more interesting could definitly make it more fun, more interesting types of mobs too, not focusing on "just doing damage" but more ones like venomburners or gobos, perhaps one that snuffs out torches or something dumb, something that flies and can swoop down, etc. Not being limited to minecraft allows mobs to be more interesting. As well as perhaps make bigger, boss like mobs like dragons possible. The problem with dragon was that it's so strong that giving it to a player would make it impossible to balance, I feel like it is possible to balance somehow, whether its making it a grounded dragon, giving it a death limit (10-20 dwarves) or something stupid like that. I would like to keep the "roleplay aspect in tact though. While I'm not super keen on Rob's way of thinking, keeping the "dwarves always loose" thing and other aspects like that in tact do help make it feel more worldy.

This archive is read-only — captured July 2020

Channels:
Density:

Jump to date