Or even 1.7.10
toxic-normies
Robert Moran is a digital content creator known for being a scam artist
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Thursday, April 30, 2020
there still cant be multiple dragon textures though right
Not in one game
you could load a pack on certain servers
that would be easy
But I've built tech to dynamically generate tedture packs on a per game basis
nice
Shendormans return
however
So dragons and custom block models per map or whatever
can you load two different custom texture packs at a time
from the server
I can force a download
yeah but if it's different each time
they'd have to redownload yes
I can do one per bungee
Yeah
lobny dl
server 1 dl
server 2 dl
lobby*
Until they have all of them I think
yep
then it should insta load
on "battlepass" rewards
could more loadout points be one?
Yeah potentially
are they even doing load outs
still
Not sure
i would think
but if not i think that would be a cool way to make them different
We have been playing with the idea of changing how monster skilling works too
But that's very much us trying a ton of things
did you come up with more monster events
as ij
If you have tried out of game mosnter leveling i dont think thats a good idea
to trigger death
mosnter
I think rawb wants to try out of game monster levelling
a good idea as a total replacement
Not sure the actual execution on that though
I think having some out of game monsterprogression could work but if a monster can only spawn die and do nothing else i think thats detrimental
to monster being fun
Whether you unlock paths out of game and still have to like choose in game idk
it's really hard to make monster fun
i dont know how i feel about using mana to buy special mobs
Yeah that's the most important thing I want to get right
as opposed to random waves of them
on one hand that makes it fun, but on the other hand also op
Like more than anything else if I can make monster fun to play and also play against then I've succeeded
oh my god its like the battlepoint system in battlefront lmoa
I feel like leveling still isn't the right path for monster to be fun
but im open to being wrong
What do you think is?
i do like the mana to get more health and stronger and leap shit path
but i think moving that to out of game would make mob boring
while in game
If monsters gameplay is better it would be fine I think
the thing is mob was fun before dwarves became dummy powered
leveling you end up doing: okay I run in do 1 thing, die, run back, die, get powerful enough to do anything finally
making dwarves weaker would make mob more fun
you just run back and forth until you are powerful
i dont think all bows should one shot
snd sometimes the game is over by then
the default ones at least
Make them even strength and play king of the hill
if you die mid game as dwarf
king of the hill dvz game mode
pog
PingReee
That's the type of thing I'd love to do for an event
that'd be cool
most of the time with mob, my issue wasnt with running getting some damage done and being killed
Like that or like hero v hero
dont worry mahlss that was me explaining your demise
as dvz discord owner
just turn it into a moba
Oh lmao
you can leave now
That was sa shit show
or hots
