Getting off bus be back soon (tm)
toxic-normies
Robert Moran is a digital content creator known for being a scam artist
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Monday, October 21, 2019
apparently megan salt removed random threads
makes sense
since theres some rude shit up rn
Rob understands, he's incentiveing people not to donate to him
by promising Urealms answers
if he retires
idk
i feel like we have an obligation to post the staff abuse stuff
on the forums
it feels deceptive that people dont know about that and are giving money to that
that'll just piss Justin/Six off
thy'll post it, if they want to
its just not okay
he's going to move
to save money, if he has to
"The stress of making money isn't on me, it's on us."
"I might not really need to live in a fancy apartment in downtown Toronto"
Oh no
Rob why
Rob's hitching his wagon, to a new crowdfunding site
Flocker - Create more, manage less.
Level up your stream with tools that work together to save you time, and make you money. Build merch, offer subscriptions, accept donations, and more.
flocker.tvthey do merch too
they're pretty interesting
they don't "do" merch
they distribute
right?
they do both i believe
or do they have a few in-house merch items
uh ohhh
noojuno
if you wanna make tshirts they'll make tshirts
you're gonna work on the game
confirmed
SALE
thats some nostalgia
I mean, the way I understand Flocker to work, is they have a staff who live in China and have access to a handful of major trade districts
and procure stuff locally there, ship it to distribution centers in the US
i think they may also do the printing themselves
so the play is to have major steamers, contract with you to negotiate custom merch
and then ship it over
but yeah you're right i think
it's a cool model
+ subscriptions and donations
so interesting
very much all in one
yeah, it kind of replaces Streamlabs
neat
they have an alerts system too
noojuno do you have any idea on how to use blender
I like startups like that
this is some g a y s h i t
sorry i should say ur nick
nah i'm dogshit at anything like 3d modelling
fuk
or texturing
i have no idea how to set up this
uv map
to be anything other than the default
it works so weird
honestly not even good at lighting inside of unity
rip
unity lol
lighting in unity is so wack
yeah
ue4 is way better
i dont like ue4 from the developer standpoint tbh
i just use unity because it's so easy to make small stuff in it
i also dont really feel like games it makes run very well either tbh
but yeah it looks hot
if ue4 was less proprietary,
I'd want everyone to produce with it
i feel like you can do that with unity games too though tbh its just more effort
yeah with hdrp it's fairly easy
i have no idea why half the lighting types in unity just dont work for me but
oh boy if they did
lol
