So 6 total
toxic-normies
Robert Moran is a digital content creator known for being a scam artist
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Sunday, January 20, 2019
It's meant for a controller
You push in the left or right analog stick
And then holding RT or LT swaps the wheel
That's autistic
Also brings up a nother point
Controllers.
Would DvZ work with a controller?
I hate controllers, but I can't help but think a lot of people would like DvZ with one
I like controllers for fighting games
and some RPGs
Dragon quest for example, i have to play with controller
thats how I've always played it
When it comes to precision, I prefer M+KB
I would never use a controller if I could
I feel like first person games kinda suck with controllers though
You're going to hate tales of vesperia then
the M+KB controls are
autism
eh, I actually bet they'er pretty run of the mill
Well, you have normal fighting, then "free run"
so if you ever want to actually move
you have to hold a button down
then if you go back to normal while still holding w
youll jump
The only thing I can't stand are games that are just keyboard, and just ignore the mouse
The Katamari remake did that
Same with Dark Souls I on PC
arrows to move camera?
So you have to use WASD to move, and then arrows or IJKL to do camera
guys i made a dvz meme
laugh at me for the screen record in the video now
DvZ IS DEAD
Fs in the chat boys
www.youtube.comyes i made it with Imove
I movie*
ha ha XDS
January 4?
Max, thank you for existing
yeah i made it on the 4th
huh
I'd go crazy if this was the technical level of knowledge in the cult
oh lol
To be fair
I would not be good with PCs at all if I didn't have to fix my shit 9/10ths of the time.
That's how we all learned though
So thank my childhood
how stylized would you make DvZ Max?
Elaborate
graphically, would you keep it pretty standard or pick some real distinct style
I guess a better way to phrase it
I do think DvZ would benefit from a nice distinct style
Is there a game with an art style out there you'd try to emulate
but it really depends
That's out there?
I'd have to think about it
I'm on the fence though about uh
If a cartoonish approach would be better
Idk
I feel like it would almost be an insult
but I feel like it would fit
ah so obra dinn style Kappa
perfecr
Dwarf Fortress art
I think even we could make that happen
lol
ya, I'm not sure what kind of artstyle would work
My first instinct was something like that terrible game Ashen
But I think you need bigger/bulkier people
I was thinking muscley dwarves
like actual dwarves
only problem is height
Make it like Borderlands
It's not like cell shading is the hardest artstyle to pull off
True
Ah i know, my favorite style, dishonored
kappa
Man, I wish Ashen wasn't utter shit
I think you have to decide a couple big questions about the game:
How powerful should a dwarf feel? a player monster? an AI?
How much skill should it take to play?
How much building should there be?
How long should an average game last and the standard deviation on that?
How many players per round?
How much content do you pump into the game? Number of weapons, items, mobs, heroes, etcfor reference
Dwarfs should be equal to 2-3 zombies in strength. I think everything in the game should be based or referenced around how many zombies It's worth. A golem would be like ten zombies, so it should take 3-5 dwarves to take down a golem. Heroes should be around equal, maybe stronger to a golem. AIs should be, in my opinion, almost non existant. Rob fucked up by making them actually worth something. I think they should exist only to fill the horror of the surroundedness and the invasion. Having them also, break walls and try to climb in, but not "randomly" appear, I think them flooding out of the dark and mob spawn would be better, as well as them doing almost nothing and taking one hit to fall. While a normal player zombie would be bulkier, maybe having armor, but failing in comparison to a dwarf. Skeletons being brittle, weaker than zombies makes sense, other than that it just depends.
