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Badger Name: Vag Gender: female Health: 12 Attacks: +3 attack bonus, Bite (1d6), Claws (1d4, or 2d4 with a full-round action) BAB +0 AC 13, touch 12, flatfooted 12 CMB -1, CMD 10 (+4 against trip attempts) Natural Armor: +1 tough hide Movement Speed: 30 feet land, 10 feet burrowing Blood Rage: Fly into a blood rage as a free action, granting a +2 bonus to con and str, but a -2 penalty to AC. The rage lasts 1 minute. You must take damage from a foe before you can use this ability. -Ability Scores STR: 14 DEX: 13 CON: 15 INT: 2 WIS: 12 CHA: 6 Feat: toughness (grants more health) Init: +3 Skills: perception (strong scent, low-light vision) +5, escape artist +5, +5 intimidation (against beasts and lesser/weak creatures only) Saving Throws: fort +4, ref +3, will +1
Gent the-dump
Saving Grace (duration, 1 hour): gives the user temporary hit points equivalent to their maximum health, to a max of 30. For every 3 temporary hit points the user loses, they also take 1 ability score damage to constitution and wisdom. Using this potion is a swift action as it absorbs directly into the skin. (warning: overuse will cause adverse effects) Adrenaline (duration, 10 minutes): the first time the user is hit by an attack that would put them below 0 hit points, they will instead remain with 1 hit point. The user also has the choice to strike targets using your strength or dexterity ability score. Adrenaline prevents you from falling asleep or experiencing any physical effects of fatigue during its duration. (warning: overuse will cause adverse effects)
Gent the-dump
I think this is everything Max’s Character Name: Veris Race: halfling Gender: female Class: fighter Alignment: chaotic neutral Health: 29 Init: +3 BAB: +2 AC 19, touch 14, flatfooted 14 Current Wealth: 27 gold -Ability Scores STR: 18 -2 = 16 (+3) DEX: 15 +2 = 17 (+3) CON: 16 (+3) INT: 10 (0) WIS: 14 (+2) CHA: 12 +2 = 14 (+2) -CMB +4, CMD 17 Scale Mail (+5 AC) -Skills: acrobatics[c] +2, disguise +2, ride[c] +2, swim[c] +2 Inventory: lance, scale mail, ring of fire -Abilities Ferocious Mount: gives rage to mount or adjacent creature -Feats Childlike: stop, get some help. Fort: +4, Ref: +3, Will: +2
Gent the-dump
Rusp’s Character Name: Dlanigger Race: black Gender: male Class: rogue Alignment: Neutral Good (for some reason, he’s actually been a good person thus far) Health: 16 Init: +6 BAB: +1 AC 17, touch 16, flatfooted 12 Current Wealth: 0 gold Movement Speed: 30 + 10 bonus = 40 feet Mithral Rapier (18-20 is a crit with rapier) -Ability Scores [Luck]: 16 (IT’S NOT A REAL STAT) STR: 7 (-2) DEX: 19 + 2 = 21 (+5) CON: 16 (+3) INT: 7 -2 = 5 (-3) WIS: 14 (+2) CHA: 2 (-4) -CMB -1, CMD 14 5/12/8/1/1/15 (if he dies) -Abilities Disease Use: give weapon filth fever affliction buff with standard action. Deals d3 damage to dex and con for d3 days. Target must make a fort save for both. -Feats Sperg Out: who fucking knows Cunning: look it up Defiant Luck: look it up Skills: intimidate[c] +2, stealth[c] +2, acrobatics[c] +2, perception[c] +2, sleight of hand[c] +2, escape artist[c] +2 Saving Throws: Fort=3, Ref=8, Will=2 Inventory: assassin’s creed wrist blade (fancy, 80), thief’s set (50), soft-toed shoes (30), has a pet badger that puts him in debt, training harness, training whip, dandy brush, sweet berries. Whetbone, flawed ioun stone (+1 initiative)
Gent the-dump
So when we last left off Rusp broke the window on the left side of the Sunswords' temple. The guards, alerted by the sound, are now rushing to the scene. Yune is ready to divert their attention with some gunfire.

This archive is read-only — captured July 2020

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