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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
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43
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Discord ID 348197418602332161

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129messages
21active days
13attachments
3reactions received

User activity

May 2026

Daily message totals in EST/EDT. Choose another month to update this calendar.

Longest active streak
3 days
April 9, 2025 – April 11, 2025
Longest inactive streak
119 days
September 5, 2025 – January 1, 2026

Archive-wide and visibility-scoped. Inactive streaks are measured only between this user’s first visible activity on February 23, 2025 and last visible activity on May 12, 2026.

Daily activity in May 2026

Each cell shows that day’s visible message count.

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  1. Friday, May 1, 2026: 0 messages
  2. Saturday, May 2, 2026: 2 messages
  3. Sunday, May 3, 2026: 0 messages
  4. Monday, May 4, 2026: 0 messages
  5. Tuesday, May 5, 2026: 0 messages
  6. Wednesday, May 6, 2026: 0 messages
  7. Thursday, May 7, 2026: 9 messages
  8. Friday, May 8, 2026: 10 messages
  9. Saturday, May 9, 2026: 1 messages
  10. Sunday, May 10, 2026: 0 messages
  11. Monday, May 11, 2026: 8 messages
  12. Tuesday, May 12, 2026: 1 messages
  13. Wednesday, May 13, 2026: 0 messages
  14. Thursday, May 14, 2026: 0 messages
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  29. Friday, May 29, 2026: 0 messages
  30. Saturday, May 30, 2026: 0 messages
  31. Sunday, May 31, 2026: 0 messages

Activity by weekday and hour

All visible messages in EST/EDT; counts are archive-wide rather than limited to the selected month.

Archive-wide visible message counts by weekday and hour in EST/EDT
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12 AMMonday 12 AM: 6 messagesTuesday 12 AM: 0 messagesWednesday 12 AM: 0 messagesThursday 12 AM: 2 messagesFriday 12 AM: 0 messagesSaturday 12 AM: 0 messagesSunday 12 AM: 0 messages
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12 PMMonday 12 PM: 6 messagesTuesday 12 PM: 0 messagesWednesday 12 PM: 10 messagesThursday 12 PM: 0 messagesFriday 12 PM: 10 messagesSaturday 12 PM: 0 messagesSunday 12 PM: 0 messages
1 PMMonday 1 PM: 0 messagesTuesday 1 PM: 1 messagesWednesday 1 PM: 0 messagesThursday 1 PM: 0 messagesFriday 1 PM: 7 messagesSaturday 1 PM: 0 messagesSunday 1 PM: 0 messages
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5 PMMonday 5 PM: 0 messagesTuesday 5 PM: 0 messagesWednesday 5 PM: 0 messagesThursday 5 PM: 3 messagesFriday 5 PM: 0 messagesSaturday 5 PM: 2 messagesSunday 5 PM: 0 messages
6 PMMonday 6 PM: 0 messagesTuesday 6 PM: 0 messagesWednesday 6 PM: 0 messagesThursday 6 PM: 5 messagesFriday 6 PM: 2 messagesSaturday 6 PM: 0 messagesSunday 6 PM: 3 messages
7 PMMonday 7 PM: 2 messagesTuesday 7 PM: 0 messagesWednesday 7 PM: 0 messagesThursday 7 PM: 4 messagesFriday 7 PM: 1 messagesSaturday 7 PM: 0 messagesSunday 7 PM: 4 messages
8 PMMonday 8 PM: 0 messagesTuesday 8 PM: 0 messagesWednesday 8 PM: 0 messagesThursday 8 PM: 1 messagesFriday 8 PM: 9 messagesSaturday 8 PM: 0 messagesSunday 8 PM: 0 messages
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Messages

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『 』 general
I want opinions on this card The way I’m designing wizard is to be quite squishy and have insanely high costed card with very powerful effects that change the battle field but wizard do have way to reduce these insane costed spells and is more for when other characters get this card randomly it won’t be as good as if they were a wizard For example I have a card for wizard called greater mana control which reduces spell that cost 5 or more stamina by 4 but it cannot make a spell cost less then 4 stamina this is applied before any other modifiers are applied to the spells cost And yes shop items will help reduce the cost too
image0.jpg 141.5 KiB · captured_local
『 』 general
Another great part of this spell is the fact it doesn’t stun anything just remove movement inside of it so if you have teleports or other stuff you can get out of it but you are trying to leave that space with the teleport so you have to make the save again or you will be sent back down to the ground no damage as you had no movement left anyways But you can also try to send a fireball at the caster to try and break the spell but that fireball is trying to leave the area of the spell so it could just drop the fireball back on the caster You could also just use the spell as a wall for a get away to protect the group from projectiles as almost no projectiles will make it threw since that would be 5 saves in a row Stuff that just appears are not effected by the spell since they never entered
『 』 general
In the show they never put range on the card description or area they always had it as the symbols so I could do that but I do kinda like have it say it’s range and quickly show it with the symbol I could just remove all instants of world and just tell player what it is Like remove cost just show it on the magic symbol remove once per combat keep it on the regular remove the range and area but damage will need to be on the cards description
『 』 general
Early seasons didn’t use multiples of 5 and had stamina cost it not gonna be urealms I’ve stated the project a hole redesign of my own vision
『 』 general
Yeah I’m going to remove the fluff wording and just keep them on the symbols And pestilence in season 1 had saving throws a lot of the stuff was built around dnd early but as season progressed he took more stuff away
『 』 general
Fair I just wanted general feed back like wording and if it seems like a cool idea or it can be easily interpreted Damage values and stuff like that will be impossible to tell until people actually test it
『 』 general
I will take the advice of break the habit of dnd terminology but that will take time as I’ve been a dm and a player for 8 years now it just is how I write stuff out like second nature It was more for players who didn’t know what 1 P C meant but now that I have the limited symbols that should be easier to understand and Dane agreed remove it from the text just keep gems
『 』 general
Not wrong about it replacing CRCD The word anything that tries to leave a space in the area must make a save is meant to suggest projectiles too I just wrote at the end of it this affect projectiles and spell in the area so players could make that connection
『 』 general
I think all the point you brought up are perfectly fine question and I’ll address some of them and thank you for bringing up several points and Even bring up how to make the wording feel simpler
『 』 general
Nope just speculation of either a bird or drone interference which sounds dumb to me Or a failure in mechanical construction or proper maintenance
『 』 general
Never realized how much rob punishes Justin for legit nothing until now that I’m rewatching urealms I’m onto new crew on season 1 Justin rolls a 16 to search rob make him take a splinter and take dmg on a 16 wat?!? Half of the stuff in the show I just completely forgot about since it was childhood memory’s Like I forgot about the Phineas x gnome thing and that was uncomfortable now as a adult
『 』 general
I have been still been working on my version of urealms tho and made ok progress still working a lot of overtime but I fit in what I can I have the magic gem done and I think it came out very well Working on card backs and front right now
IMG_4570.jpg 534.4 KiB · captured_local
『 』 general
I’m just glad I have some friends with talent that help me since this is been a dream project for awhile At some point I might chill out here in Vc while making the long amounts of armor, weapons and treasures
『 』 rawb
I gave Dane a long time ago a old version of babble buds that kinda works, I got too lazy to fix it and will just be commissioning someone to make a brand new one for me. Others might have a better one as mine was a very old version.

This archive is read-only — snapshot through August 30, 2026

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