Archive details

Discord archive

Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

Archive navigation

general

Jump to date
Pins
『 』 general
I want opinions on this card The way I’m designing wizard is to be quite squishy and have insanely high costed card with very powerful effects that change the battle field but wizard do have way to reduce these insane costed spells and is more for when other characters get this card randomly it won’t be as good as if they were a wizard For example I have a card for wizard called greater mana control which reduces spell that cost 5 or more stamina by 4 but it cannot make a spell cost less then 4 stamina this is applied before any other modifiers are applied to the spells cost And yes shop items will help reduce the cost too
image0.jpg 141.5 KiB · captured_local
『 』 general
Another great part of this spell is the fact it doesn’t stun anything just remove movement inside of it so if you have teleports or other stuff you can get out of it but you are trying to leave that space with the teleport so you have to make the save again or you will be sent back down to the ground no damage as you had no movement left anyways But you can also try to send a fireball at the caster to try and break the spell but that fireball is trying to leave the area of the spell so it could just drop the fireball back on the caster You could also just use the spell as a wall for a get away to protect the group from projectiles as almost no projectiles will make it threw since that would be 5 saves in a row Stuff that just appears are not effected by the spell since they never entered
『 』 general
In the show they never put range on the card description or area they always had it as the symbols so I could do that but I do kinda like have it say it’s range and quickly show it with the symbol I could just remove all instants of world and just tell player what it is Like remove cost just show it on the magic symbol remove once per combat keep it on the regular remove the range and area but damage will need to be on the cards description
Gent general
Replying to 『 』 #cryanel
I want opinions on this card The way I’m designing wizard is to be quite squishy and have insanely high costed card with very powerful effects that change the battle field but wizard do have way to reduce these insane costed spells and is more for when other characters get this card randomly it won’t be as good as if they were a wizard For example I have a card for wizard called greater mana control which reduces spell that cost 5 or more stamina by 4 but it cannot make a spell cost less then 4 stamina this is applied before any other modifiers are applied to the spells cost And yes shop items will help reduce the cost too
>stamina cost >not using multiples of 5 for stamina >incorrect terminology >saving throws in urealms >force damage in urealms >too many words >150 gold
『 』 general
Replying to Gent #gent_.
>stamina cost >not using multiples of 5 for stamina >incorrect terminology >saving throws in urealms >force damage in urealms >too many words >150 gold
Early seasons didn’t use multiples of 5 and had stamina cost it not gonna be urealms I’ve stated the project a hole redesign of my own vision
『 』 general
Yeah I’m going to remove the fluff wording and just keep them on the symbols And pestilence in season 1 had saving throws a lot of the stuff was built around dnd early but as season progressed he took more stuff away
『 』 general
Fair I just wanted general feed back like wording and if it seems like a cool idea or it can be easily interpreted Damage values and stuff like that will be impossible to tell until people actually test it
Gent general
Also iirc rob normally just writes in text that an ability affects "in an area" when describing the spell, the area gem will tell you the size
『 』 general
I will take the advice of break the habit of dnd terminology but that will take time as I’ve been a dm and a player for 8 years now it just is how I write stuff out like second nature It was more for players who didn’t know what 1 P C meant but now that I have the limited symbols that should be easier to understand and Dane agreed remove it from the text just keep gems
Gent general
Well, there's a lot of grammar mistakes too. "This spell last tells" should be "This spell lasts until". The second and third sentences are run-on. It says it affects spells, but what does it do? Do they automatically fail? Do they only succeed on high rolls? Do they also make saving throws?
『 』 general
Not wrong about it replacing CRCD The word anything that tries to leave a space in the area must make a save is meant to suggest projectiles too I just wrote at the end of it this affect projectiles and spell in the area so players could make that connection
『 』 general
I think all the point you brought up are perfectly fine question and I’ll address some of them and thank you for bringing up several points and Even bring up how to make the wording feel simpler
Spooky Phijkchu general
I've checked out the new minecraft movie camrips, still not very good DVD release is on May20th, I'd say to just wait a month before we watch it, but if people REALLY want to we can watch the unfinished workprint or cam
『 』 general
Nope just speculation of either a bird or drone interference which sounds dumb to me Or a failure in mechanical construction or proper maintenance

This archive is read-only — snapshot through August 30, 2026

Channels:
Density:

Jump to date

Local bookmark

Choose a color

This marker stays in this browser. Your choice becomes the default for the next bookmark.