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We're not interested in wishlist growth. We're focused primarily on making a superior product to our competitors and pushing the market's boundaries to increase customer base and future revenue generation.
𝒟𝒶𝓋𝒾𝒹 𝓗𝓪𝓻𝓻𝔂 ✨
Is the game’s currency integrated in a way that can support wishlist growth strategies?
Yeah I agree with this too. If you have something you really like and you create something specifically for yourself that you would enjoy, I think there's generally going to be an audience for it as long as you're passionate about it.
Spooky Phijkchu
Artistic vision is almost always more interesting.
but I do think (i
"gamers" as a whole do not know what the general populace wants sure, but each individual DOES know what they want. The issue is that you have to be wary of a vocal minority complaining about wanting one thing when most people don't want it, but you also can't entirely ignore everyone.
