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He had a specific image in his head for what the game should be, but he didn't have the knowledge he thought he had to make that come to life; he would've had to either completely rework his roadmap for the game to get it out in two years, or completely overhaul the production of it, probably hiring people that actuall
So he went from one extreme on the guaranteed money spectrum to the other: Taking the money and saving basically nothing, trying to turn it into much more than it needed to be, to the point of detriment(in both product and state of mind), to doing basically nothing because for enough time, he could do absolutely nothin
