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multiple people talking through a problem and sort of stumbling into an idea that could work
it's a lot harder to sound out ideas, when typing
Also, I'm fine with there being text chat, but imo it's hard to imagine that works well with the dynamic of trying to solve puzzles
interesting, that's kind of what I was thinking it would be like, trying to find and meet up with lost players
but yeah, probably more limited the less tools you have to carry around
Jaz
I've been playing with three, and I haven't seen any 4+ player footage to compare it to, but most of our gameplay so far is trying
it's "funny" to lose an item you try to set down in concept, but not when they immediately become impossible to find in the grass
yep, packs should by-default swap items if you're holding something when you use it
full on search parties looking for lost kittens
underrated appeal of 4 players could be the idea of having to hunt down lost players so you can complete puzzles
If anyone aside from Polu hosts the game, it will be a new game
individually I think we all did 25-33% of the island puzzles + the ending
Polu has it
even if you can experience a different part/job of the puzzle on a 2nd attempt
but I liked the way they did it, it's lightly replayable with different groups, but there is definitely a cap on any sort of puzzle game, because figuring the puzzles out completely blind is part of the experience
to add more on-paper replayability
there's probably a different version of this game that had a pool of 100+ puzzles, that get randomized when the island is created
or a version that ties puzzle completion to the player, and lets you "check-in" to a puzzle with different groups who hadn't done it before
I think the bean-testicle progress thing was a fun tangible way to do things, and I'm ok with everyone not having the same experience and being able to go back and play again and see puzzles they didn't do before
versus if you all just stick together the entire time
and there was a reason to use the communication items
but if you had 7-8 players on the map, you could split up sorta naturally
most puzzles capped out at 3-4 people being useful, with a 5th being "fine"
I liked splitting up, which is why I think 7-8 players was the perfect group size, but outside of the final area, having that many people in a single puzzle usually felt a little chaotic
launched it 2ft instead of 20ft
because I think it would be lame if the 2-player version of, say the timer launch puzzle
I'm just wondering if some of the ones are the same for all 3
the 2-player, 3-player, and 4+ player varients
that's what they do though
afaik there are 3 versions of every puzzle
so I'm hoping they don't make everything easier, and only scale the ones that explicitly need 4 by compacting the rooms or w/e
some of the ones we did in 4+ mode, were just barely doable with 2, and were hard with 3
lol true
I'm not interested in playing with <4 players, but I am curious how some of the puzzles get scaled down for the 2 or 3-player versions
even if it was an item and not just model physics
I'm really surprised they didn't add a way to throw/push people
I forgot this hivequeen lore
not a ton of people make an account to comment, so its usually pretty infrequent, couple times a month if that
whenever I see comments on the site from real people I usually try to reply to them
https://phijkchu.com/w/rnY2Z5r19GPhtLZJUcTfwL?start=38s
Alpha, he had a slowpoke with drizzle and a bunch of water pokemon that wiped to a single grass kid
Pyrrhic
When was team Drizzle again?
well, sorry Remnant!
by replying to their comment
I caused it ig
that's really weird
Polu is the only one who got points, since he was host
you should get train chat to play
I'm sure you could rope Dialga + Porygon into it
you'd like this game Fire
I feel like it was you, but again, idr
which I normally don't do unless you/Syren/Pirate spur it on
