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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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Tecado rawb
By the end the campaigns were railroaded so hard that sometimes it felt like the characters didn't matter at all and they were just viewers on Rob's campaign he'd play on his own
Tecado rawb
The best thing about Urealms was how every campaign expanded the world and added characters you'd spent several hours getting attached to
Tecado rawb
When random character from buttfuck plot irrelevant campaign #15 appeared I was like "yooo that's bubblefuck the wizard"
Tecado rawb
but by s3 we didn't follow up on any of those character's stories even when 99% of them were more compelling than Rob's OCs, because player characters were 10x more compelling than the super powerfull character played by Rob we'd then spent like 5+ campaigns focusing on
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Tecado rawb
And then when player characters appeared it would be Rob playing them, completely botching their personalities and never doing anything of plot relevance
Tecado rawb
Even as a kid I remember the last campaign of s3 Coe had by FAR the funniest character of the campaign, and then when the climax came noone got to do anything because it ended on an animation of Rob's character fighting a dragon or some shit
PhrogDor rawb
Replying to Tecado #tecado
When random character from buttfuck plot irrelevant campaign #15 appeared I was like "yooo that's bubblefuck the wizard"
This is why imo Den of Devils wound up being the best URealms campaign. It was a season 2 mix. Nisovin was always a Urealms character in the show. It was what these sort of loose campaigns can line up to in terms of game play and feeling more open ended. I think could have been better in ways, but I think that it was spectacle more built up on throwing characters we all had seen before into a new situation. Player mades and not just the plot characters for the most part.
PhrogDor rawb
I think there are times for more story, but railroading it as hard as he did was a bit much. I think doing so for mechanics sake is what boned the show the most. I became so that combat meant nothing unless deathrolls killed you as they were the only way to effectively do so. Season 1 was always high stakes. I already elaborated on survivability for a show's sake finding some balance with season 2 mechancis. But I think the fall of dundinwhatever was another good example of player characters or their set ups being interesting. It was an amazing point of chance that Milbee dies and has a bear to essentially be his character the rest of the campaign. You don't really get odd stuff happening like that if it is hard railroaded. But the context it was set in as the characters being guards made the more restrictive set up make more sense. Rather than being a little more creative with settitng the scene it drew mostly off nostalgia and heavy railroading conclusions
Tecado rawb
Replying to PhrogDor #froglandus2
I think there are times for more story, but railroading it as hard as he did was a bit much. I think doing so for mechanics sake is what boned the show the most. I became so that combat meant nothing unless deathrolls killed you as they were the only way to effectively do so. Season 1 was always high stakes. I already elaborated on survivability for a show's sake finding some balance with season 2 mechancis. But I think the fall of dundinwhatever was another good example of player characters or their set ups being interesting. It was an amazing point of chance that Milbee dies and has a bear to essentially be his character the rest of the campaign. You don't really get odd stuff happening like that if it is hard railroaded. But the context it was set in as the characters being guards made the more restrictive set up make more sense. Rather than being a little more creative with settitng the scene it drew mostly off nostalgia and heavy railroading conclusions
The shittiest thing about combat becoming meaningless was that they already had a great system when deadrolls went form rolling a 1 to rolling 1-5 to throwing a coin
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Tecado rawb
It's so baffling to me that Urealms as a whole had like 5 different mechanical iterations like that's so much fucking work when everyone agreed that s2 was already great
Tecado rawb
I GMed for years a tabletop RPG I created that like Urealms was simplified and we had different characters every campaign.
LavaLord rawb
See, I don't disagree with the assessment that it didn't need more mechanical upgrades to it but... Okay, I'm in a longform game with a rotating character cast, and it updates like every 2 months with new items, rules changes, character options, etc. It keeps things fresh to change things. (and on a personal writing project side, I've revamped my own setting lore like 17 times over 20 years) Sometimes it's just a matter of never being satisfied with something that's good enough, and at times that results in a net negative.
  • 2
PhrogDor rawb
Replying to Phijkchu_Pikachu #klombak
Somehow, against all odds, we have gained a selection of people that Rob chat is 10x more active that any other chat for the first time in many years
Tbf I have had it pent up for a smidge too long lol
  • 1
Tecado rawb
Replying to LavaLord #aethirmordu
See, I don't disagree with the assessment that it didn't need more mechanical upgrades to it but... Okay, I'm in a longform game with a rotating character cast, and it updates like every 2 months with new items, rules changes, character options, etc. It keeps things fresh to change things. (and on a personal writing project side, I've revamped my own setting lore like 17 times over 20 years) Sometimes it's just a matter of never being satisfied with something that's good enough, and at times that results in a net negative.
Yeah I'm not mad about change because imo every iteration apart from s1 that obviously needed much more plish was great, every iteration s2 onwards I'd say worked beautifully
Tecado rawb
But sometimes the character creation was improved but combat wsa downgraded, then combat was upgraded but meta stuff was downgraded, then meta stuff was downgraded and character creation was upgraded
Tecado rawb
and I know that I'm biased because for my own game I took the stuff that I personally prefered so obviously I'd feel it's superior, and I was just creating my game for a group of friends instead of a huge show
Phijkchu_Pikachu rawb
Anyways to have some base level contribution to the current discussion. Around the end of S2 of URL and for sure already during S3. Rob decided that being funny was not the correct path, and that instead he had to be some grand storyteller. While I for sure think this ruined urealms, this can actually be seen more extremely in the arcs after that (gta rp up until full mental breakdown monika rupert sneakymouse arc)
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Phijkchu_Pikachu rawb
Rob legitimately would talk about how he would walk around picking up garbage in Toronto, and was beoming a bard so that he could be the NPC is other peoples lives
Tecado rawb
Replying to Phijkchu_Pikachu #klombak
Anyways to have some base level contribution to the current discussion. Around the end of S2 of URL and for sure already during S3. Rob decided that being funny was not the correct path, and that instead he had to be some grand storyteller. While I for sure think this ruined urealms, this can actually be seen more extremely in the arcs after that (gta rp up until full mental breakdown monika rupert sneakymouse arc) (edited)
I personally wouldn't say that shift ruined urealms (I even think that the single s4 campaign, the yes king I think it was called was really good)
Tecado rawb
Like when you want to make your silly web show a grand epic and you disregard all it's strengths to try and make it into the next Tolkien, it didn't suprise me at all he wasn't satisfied with what he was making, even tho it was still great
Tecado rawb
Also speaking of rob's reddit, I remember once looking at it in vain to try and relive memories after he nuked all his websites
Phijkchu_Pikachu rawb
Tragically, the server being banned, and also Rob chat being deleted before that means the entire history of us talking about Rob as urealms live was ongoing (and pre that) is dead and gone
Tecado rawb
like I said I liked all of urealms but the campaigns after AZ were preety much all grand epic worldbuilding lore wanking
Tecado rawb
I'm glad I wasn't part of "the comunity" I enjoyed the show like a normal person and whenever I went to the forums and stuff for info
Tecado rawb
Replying to Phijkchu_Pikachu #klombak
Hivequeen was a wholesome chungus teacher who Rob wanted to have sex with
watching that I didn't give rob the benefit of the doubt for one microsecond, it was instantly

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