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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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712
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1,098,506
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Kribbles rawb
I know I watch a fair amount of YouTube n shit, but like, do people actually get home after work and decide to chip away at a 6 hour vod every day?
Spooky Phijkchu rawb
Replying to Kribbles #kribbles1
I know I watch a fair amount of YouTube n shit, but like, do people actually get home after work and decide to chip away at a 6 hour vod every day?
driving/sleeping playlists, unirronically
Kribbles rawb
I had a coworker describe to me how she has to watch YouTube or TV while she falls asleep because if she doesn't, she thinks and that distracts her from sleeping. I feel like.. I dunno, that probably isn't sustainable.
PhrogDor rawb
Replying to Spooky Phijkchu #spooky.131
but yeah, he killed Urealms momentum 3 times I'd say 1) Seasonal break model he established after S1 2) Move from Twitch to his own website embed for S2 4) Not picking S4 back up after his mental breakdown
I'd say the seasonal break wasn't so much a thing as much as it was the jump (dive head first) into the pool of production quality format over the fun format. I get have a break to write up some campaigns. But he went full on into having to have it all staged out hard post season 2. They did need some spacing, but I think doing breaks in the winter to do so was a miss. Mostly because people stuck indoors around the holidays or rolling early into the year will have more time off to enjoy the shows.
PhrogDor rawb
I think doing small recaps would have done a lot. Cannon isn't too huge in so far as just having a better time line of events. Them being fuzzy is workable
Spooky Phijkchu rawb
for the breaks, I get why some sort of break was needed, but 9 months to reload was kinda silly and a lot of the rationales like you said, we're probably counterproductive in the long run anyway
Spooky Phijkchu rawb
so he'd kill himself during the offseason churning away at scripts and software overhauls, and have relatively little to show for it, given 9 months of time
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PhrogDor rawb
It got longer due to production quality and of course his spiralling issues. I can also see him as a passion worker and overhaul stuff in inefficient ways
Spooky Phijkchu rawb
and imo the issue with cannon was not even that it mattered, I just think it was the driving issue of why he felt the need to overly script some stuff, and get all flippant about which campaigns were "real" or not
  • 1
PhrogDor rawb
I mean the biggest issue I had was Season 3 turned everything into spectacle. The mechanics made things so low stakes. I think the best balance for show and stakes was when deathroles came in when players went down mid season 2.
PhrogDor rawb
Season 1 was awesome because the way the system worked the stakes were always high. Problem Rob was sorta running into was making stories that could survive a TKO of the party. This was mostly because of C5 or 6 of one where they got tko'ed mid a heist and shit sprinted to the end.
PhrogDor rawb
Shield and deathrolls being a serious issue if you get downed or ways of just totally fucking your shield in where you have a floor of 25% chance to die made sense. When it became the only way to die it kinda sucked
PhrogDor rawb
But he was trying to make it purely for show after awhile which just wasn't a good game system either. He jusg needed to take advantage of the fact that one shots do allow you to be flexible with the plot.
PhrogDor rawb
As for what was 'real' I can totally understand fudging some details. That stuff was fine, but he did get way to into the Meta shit as time went on.
Spooky Phijkchu rawb
Rob swung back and forth a lot on whether Urealms should stand on its own as a game, or just be a way to facilitate the show and I think universally, everyone wanted the former
PhrogDor rawb
I think if he accepted that eventually there may be an unsalvageable campaign in design. Stuck with what season 2 had and maybe nerfed the health stuff a bit to keep it high stakes and balanced around shield utility he could have found a good inbetween for the show to be functional and it be a fun game
PhrogDor rawb
People want to be able to set themselves into the game. Living the show through it makes it feel like you could have been in any of those campaigns along side them. Plus seeing what they do is just fun
PhrogDor rawb
Season 1 did suffer from some god awful.combat speed though too. A lot of became dependent on donations beefing the guys up so first combats were just horrid for awhile
Spooky Phijkchu rawb
Whichever route he picked, it would have been successful, he squandered the chance to be massive, but even as a lot of people were kinda checked out by S3, there was a big enough audience and continued interest
Spooky Phijkchu rawb
The show didn't need higher production value or bigger budgets Rob was obsessed with this idea the show needed professional VAs (and actual women) which is where Spiff came from
PhrogDor rawb
People just like seeing funny guys have fun. That was the draw. Urealms was very unique season 1 wise for being incredibly high stakes with the low health pools, interactivity, and stamina costs for abilities.
PhrogDor rawb
Puppet pals being more basic was funner too because the guys were easy to distinguise, was a fun layer, and seeing janky puppet stuff was more fun than seeing designed stuff
PhrogDor rawb
I honestly wanted more interpretation of the character's looks. I prefered seeing fan art over official art. Plus RadioActiveK's OG art for the side characters being sorta what the community accepted was a sort of nice grass roots thing to see
PhrogDor rawb
But it just being fun. Maybe just adding more depth of generic assets to puppet pals would have been better instead of a bunch of more design. It was always funny hearing the guys in their pre shows season 1 talking about requesting some models occasionally

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