Sleep clause on showdown is coded so that the effect fails if it's triggered. If you're playing the actual games this obviously can't actually be implemented, so it's just considered a forfeit if you sleep two opposing mons
One of the craziest parts about samurott is that hatterene usage skyrocketed due to the meta being hazards spam, but samurott just bypasses magic bounce since ceaseless isn't a status move
Tune in on June 21 at 7:00 a.m. PT for a #NintendoDirect livestream featuring roughly 40 minutes of information focused mainly on Nintendo Switch titles launching this year, including new details on Pikmin 4.
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