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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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sudo TPK general
Alignment in D&D is more mechanical than thematic; the reason orcs are chaotic evil is so you can use holy and axiomatic weapons and magic against them to greater effect
sudo TPK general
I don't look much into pre-made mods - I barely even write the adventures I run myself until after they've already happened, only writing a few key points, because I'm good at improvising without a structured plan, but bad if I have one and the players go off the beaten course - but the core rulebooks mention Greyhawk, Forgotten Realms, Krynn, Ravenloft, they released a book for Eberron
sudo TPK general
By core rulebooks, I mean Player's Handbook, Dungeon Master's Guide, and Monster Manual. They make mention of all these different campaign settings. As for official published adventures, I don't know; I'd be extremely surprised if Curse of Strahd doesn't take place in Ravenloft, and I'd be extremely surprised if Ghosts of Saltmarsh doesn't take place in Greyhawk.
sudo TPK general
After WotC acquired D&D and put out 3e, I believe Greyhawk was the official setting at first, then eventually became Forgotten Realms, though Living Greyhawk stayed Living Greyhawk until 4e, when Forgotten Realms was the official setting and it changed to Living Forgotten Realms.
sudo TPK general
they've turned orcs - the monster race, not half-orcs, the PC race(which are no longer composed of almost nothing but rape babies) - into stereotypes of tribal Africans or Native Americans.
sudo TPK general
This is legit making me sperg out, and I'm sorry, but the scene from THACO: The Movie, where the dude freaks out after finding out that in 3rd edition they got rid of THAC0 in favor of ascending AC and to-hit bonuses, is completely how I feel.
sudo TPK general
Replying to Garbage #garbageatgaming
It's ableist to not let a level 1 ranger to not use level 10 spells
If you want to cry about ableism as a ranger in 5e, all you have to do is roll beastmaster and you're good.
sudo TPK general
I've watched like two videos of it, and I think the issue is, is that pretty much until Critical Role(actually, Big Bang Theory had a hand in this before Critical Role, but it didn't showcase RPGs the same way, just mentioned them) came out, if you were into D&D, you were considered such a nerd that you're essentially a social pariah.
heir general
don't... most people just homebrew shit and make their own rules anyway? who cares what 'changes' get made in the official stuff
sudo TPK general
What's really funny is all the shit ActiBlizz is doing to make WoW as sterile as possible(besides, yknow, nonstop race war, civil war, genocide, anything besides high-scale physical violence), yet in FFXIV, you have multiple main scenario quests that mention rape or attempted rape, and half the arcanist class quest line is about rescuing an arcanist who has been kidnapped and is about to be forced into sex trafficking.
sudo TPK general
But maybe, just maybe, instead of doing all this fucking bullshit, WotC could just do what pretty much every OSR game that has law/chaos and good/evil axes does: Flat out say, "Alignment is both objective and subjective in this game - there is objective alignment, which is used for magical abilities based on alignment, and subjective alignment, which is your character's tendencies in acting, not their entire personality. You can be a good character that has to do something evil and vice versa, but a Beholder is evil so a paladin can do big dam with Smite Evil against it."
sudo TPK general
"Clone is no longer restricted to medium size–allowing halflings and gnomes to immortalize themselves forever as flesh pods waiting to be made into people." This errata I'm fine with, because it's actual mechanical errata, not removal of lore, integral game systems, or trying to make the game puerile(outside of the fact that a fuckton of the game is about killing shit in most campaigns)
sudo TPK general
Like, there's absolutely no reason for orc to not be a core PC race if their alignment is presented the exact same as how half-orcs have been presented since they became a PC race.
sudo TPK general
Sorry, last thing on Drow: Drizzt Do'urden is the most popular character in D&D lore. His entire backstory is based on the fact that he's a Drow, that is not evil. With this retcon, Drizzt is just like any other Drow.
sudo TPK general
And TSR and WotC have made WAY more money on D&D novels than they've ever made on rulebooks, adventures, etc(at least before DNDBeyond, not sure about it now)
sudo TPK general
Real talk about midgets for a second? In the... 17-18 years of running homebrew adventures, I've never built a consistent campaign setting, just generic fantasy setting with random locations with names that are not recorded (unless that adventure is made into a module for distribution), I'm just now working on building a consistent campaign setting with its own lore and allows for adventures from the lowest tier of high fantasy to the most epic tier
sudo TPK general
Like, looking at shit mechanically in books, Stout halflings get a constitution bonus, are resistant to poison damage, have saving throws against being poisoned. "Why should that be?" asks my brain. The solution it gave? "Stout halflings tend to live in jungles & swamps, are more tribal than their Lightfoot cousins, so they've become hardier and resistant to poison."
Madjick general
This is way late, so TL;DR I talk about the official main d&d world. I don't really have opinions on the lore changes, because like fire said earlier, I mostly Homebrew shit. I do know a lot about the core settings though. The Sword Coast Adventure Guide is used for pickup games, and contains a set of standard information for people to go off of, that way a character made for SCAG can fit into any play session without having to clear it through the DM. The core books(players, DM, and monsters) for 5e expect you to play in the forgotten realms on the planet of Toril. That's where you find Fearun, Neverwinter, the sword coast, and a lot of the major pop culture stuff for d&d like the cult of the dragons.

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