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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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43

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Phijkchu_Pikachu general
Remember, moving a multiple of four PUs is easy but moving a different amount requires special conditions like out of bounds or changing slopes. So, if you're QPU aligned, it's easy to stay that way. And if you're QPU misaligned, it's easy to stay that way as well. Now, if you become QPU misaligned, you'll need to correct that in order to return to the main map but that can be difficult if you're not near out of bounds and your sequence of slope changes is predetermined. So, managing your QPU alignment is one of the many challenges of planning a PU route. Okay, and now we're finally ready to resume the main video and watch the PU movement. Just kidding, first I need to explain what these screens are. These extra screens will help you follow along during the PU movement. The Standard View is just the view that the game chose. But since I fixed the camera on the main map to prevent the game from crashing, this screen won't tell you very much. The Relative View shows where I am in each PU. This is what it would look like if I let the camera follow Mario around and if PUs weren't invisible. The Relative Map also shows where I am in each PU but from an overhead perspective. And finally, the PU Map shows where I am in the PU grid. Okay, so now let's really start. So, as I explained earlier. I navigate up the path from the lake using the six triangles I isolated and I've marked them in the Relative Map so you can follow along. So basically, I get onto a triangle, let my speed drop and until I'm around the Syncing Speed for that triangle's slope, then navigate uphill on the triangle and then move to the next triangle. Using what I taught you, You should be able to follow along with my movement.
Phijkchu_Pikachu general
For example, I'm able to move relatively backwards, because I have slightly more than the Syncing Speed. Whenever I move sideways, it's because I'm slightly angled away from the cardinal direction. And every time I move from triangle to triangle, my QPU alignment changes. But cleverly, I planned it in such a way that they'd all cancel out by the end and I'd end up QPU aligned. So right now I'm on the sixth triangle. So I do a little zigzag to bring me back towards the main map, as you can see on the PU Map screen. Remember, I need to return to the main map in order to access the elevator since there are no objects in PUs. As you may have noticed right there, the elevator didn't register me until I started kicking and that's actually the reason why I've been holding A this entire time. By holding A, I can press B to do these little kicks. Without these kicks, I go through the elevator. But with the kicks I can ride it up to gain precious height. Okay, so now we're closing in on the end. The final movement I do will be a kick onto the Amazing Emergency Exit platform, then turn and launch myself towards the scuttlebug. That movement will bring me ten PU to the right and three PU down. But since I wanna end up on the main map, I reverse that displacement and so position myself three PU up and ten PU left while doing that, I simultaneously position myself in the correct relative part of the map to make the movement work. Okay, now don't blink. And there we go. By bouncing on the scuttlebug, and ground pounding in the misalignment, I achieve just enough height to get onto the Rolling Rocks platform.
Phijkchu_Pikachu general
Here, I show an abridged version of the scuttlebug raising, in case earlier's viewing was too choppy to follow. As you can see, the scuttlebug moves back and forth, above its home. At the end, you can see that I do two special raisings purely to move him sideways and closer to the corner since he ended up being too far away for the bounce to work. And here, I show an alternate angle of the final PU movement. The scuttlebug actually became active once I entered the PU version of this room. So I really only had a handful of frames to get over here before he fell too far. And there you have it, Watch For Rolling Rocks done in 0.5x A presses. Man, I did not expect this video to become 25 minutes long when I started commentating but I guess there was just that much to explain. Hopefully, you were able to follow along with my explanations and visuals, learn something new, and had an enjoyable experience. So, thanks for watching.
reorruatrnte general
Replying to Garbage #garbageatgaming
I just need to get over being nitpicky about it and send em how they intially get made, it's no 4k movie after all.
you can send things whenever and i will give input
Swatchling general
“There must have been moments even that afternoon when Daisy tumbled short of his dreams -- not through her own fault, but because of the colossal vitality of his illusion. It had gone beyond her, beyond everything. He had thrown himself into it with a creative passion, adding to it all the time, decking it out with every bright feather that drifted his way. No amount of fire or freshness can challenge what a man will store up in his ghostly heart.”

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