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Showing a random archived moment.
Thursday, May 8, 2025
it's $30/year I think
though they may run sales sometimes
I was on EA's website for no reason in particular
what the fuck
Yeah I guess
Friday, May 9, 2025
Marathon (@MarathonTheGame) on X
Our Game Director @Ziegler_Dev will be unavailable this Friday, so we're shifting our PlayMA to May 16th at 1PM PT, that way we can stream our Friday internal playtest. We're eager to dive into Alpha feedback and share our initial thinking. 📺 https://t.co/j72GOyFm9y
twitter.comThey delayed the delay announcement
insanely funny though
What's wrong with Tekken 8 Season 2.
www.youtube.com
why I think the changes were AI is that they correctly identify the weaknesses, like if you fed 100s and 100s of replays into an algorithm and it asked it to spit out what situations the char lost in. But then completely disregarded whether or not this weakness was an intentional part of the character's design
Replying to Raccoons #raccoons9986 I had a lot of fun with T7 as a casual. T8 when I played it was just getting gorilla'd out by mashing and people 1 and running to save their rank the first week the game came out
Yea a lot of just doing shit, which I mean im ok with i play like lars, kazuya, Bryan. I think heat dash was just too oppressive and some stages like the falling meteor with the floor bound were so toxic
Replying to Polar_ #polar_ Bringing back the old team is a good idea, but S3 will need to be such a big patch that just removes mechanics and moves and I cant picture them doing that
That's an issue with these gigantic dev teams. If you've spent money and dev resources programming/animating/implementing a feature like heat burst, you're not gonna just take it out one patch, even if it's hurting the game flow. Sunk cost fallacy and all that
Replying to Polar_ #polar_ Ive never touched VF, I just know its fucked up
VF is a lot more neutral-focused, with shorter strings and a quicker match pace than Tekken. I'm dogshit rn but I'm having fun getting owned. I can tell I'm getting outplayed by the boomer playerbase and not just getting steamrolled by a guy doing his one gimmick at me over and over. If you ever get REVO, hmu
Explore 6 All-New Stages — From cliffside scrapyards to machinery-choked fortresses and buried caverns, each biome pushes deeper into Solus territory with dynamic layouts and environmental threats.
Master 2 Survivors — One returns. One debuts. Both are built to survive the escalating storm.
Command 7 Drones — New Drone types let you augment your playstyle with some wild abilities. With the help of a new station, you can even modify your Drones to suit your needs.
Fight 7 Enemies — The Solus have been gathering — and building — as they perfect their plan. Now their creations are hunting you.
Challenge Massive Bosses — Face a brutal new Teleporter encounter — and a final boss that reshapes the endgame.
Loot 15 New Items — Expand your arsenal with a new haul of mislaid UES property.Gearbox really does know how to just kill any and all excitement
Saturday, May 10, 2025
Hudson Soft has a goated logo
Sunday, May 11, 2025
Because I did not want to start the french game, and I was the first one to finish the PPP subgroup of the rancebookclub's current game, I played through 90% of the main story of shantae half-genie hero today, spurred on by the fact that apparently the new game is coming this summer
https://www.youtube.com/watch?v=mFNIwsKJM7U here is the trailer for maybe dialga and anyone else who might care
Yeah the art style is good
That's the only shantae I played I'm pretty sure
Which is funny because (I have not played seven sirens) it is the only one that I would say is not a metroidvania but a progression platformer
Which may or may not be a real term, but I distinguish level based games and connected world games
no my bad, it was the DS one
Ah the second one
That one was alright
also Pika
https://www.mariowiki.com/Shantae_NAB! Don't forget this game in your shantae playthrough
Shantae NAB!
Shantae NAB! is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released in America on April 19, 2010 and Europe on June 4, 2010. It was made by Matt Bozon, and is a Big Name Game. The microgame is based on Shantae, a franchise developed by WayForward.
www.mariowiki.comoriginal sequel that got scrapped
I'm taking issue with "progression platformer"
that's just a platformer
99% of platformers have progression
Spooky, I agree that the term is stupid
other than the ones where the entire game is a single level
But I wanted to distinguish between typical metroidvanias of an open world variety, and this game which is level based and not open world
but I do not know a good term for that
Replying to Dialga #god_of_time I havent played anything pre-pirates curse
You've just not played the first two games then
the gbc game is very impressive as a gbc game, the ds game is alright
