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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

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Spooky Phijkchu games
I think the lines of what is/isn't pre-production has gotten blurry, because of how dev teams work where devs will be rotated between projects and such, and games that "made it though" pre-prod are still years out
Polar_ games
Have not fully read this cause I need to sleep, but neat. Idk if this is what gets me back to play though.
maxresdefault_32.jpg 141.7 KiB · captured_local
taxes games
Replying to Polar_ #polar_
Have not fully read this cause I need to sleep, but neat. Idk if this is what gets me back to play though.
melee support ..
Polar_ games
Replying to taxes #tzfi
does he have stuns
Yes one is a constant AoE stun (his E) think like clockwork Q but aoe form. Q is soft cc I guess, it pulls enemies/allies to you slightly. Its like 1/3rd of its overall distance and it dispells you or a teammate if cast on them

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