taxes Mar 25, 2019 5:59 PM rob 0 https://i.imgur.com/f0P7Hd1.png Archived external image 4.4 KiB · captured_local 0
Dolfin Mar 25, 2019 6:04 PM rob 0 Rob decided to cut all of the classes back down to 6 cards because 12 was too many to read basically 0
Dolfin Mar 25, 2019 6:07 PM rob 0 he also benched all of the classes that required him to remember something 0
Dolfin Mar 25, 2019 6:07 PM rob 0 such as Templar with its Auras and Enchanter with its minions lmao 0
Gent Mar 25, 2019 6:08 PM rob 0 The biggest problem I found with actually trying to make urealms cards is that the mechanics don't allow for many unique abilities 0
Gent Mar 25, 2019 6:08 PM rob 0 So you're telling me he cut down even further on the base mechanics 0
Dolfin Mar 25, 2019 6:09 PM rob 0 he removed all of the specific companion decks, each element spell deck 0
Dolfin Mar 25, 2019 6:10 PM rob 0 Cut: Templar, Seeker, Theurgist, Sorcerer, Shaman, Deathknight, Lumberjack, Bonedancer, and a few others 0
Dolfin Mar 25, 2019 6:11 PM rob 0 because all of them require either him to remembersomething or are "too complex" for new players to get 0
Dolfin Mar 25, 2019 6:11 PM rob 0 The reson sorc was cut was because he removed cards that werent necessarily class specific 0
Dolfin Mar 25, 2019 6:12 PM rob 0 Like with warrior, tosser was moved to generic ability because anyone can throw someone 0
Gent Mar 25, 2019 6:12 PM rob 0 So basically Rob's brain is steadily deteriorating, forcing him to make urealms more and more insipid so he can comprehend it 0