rob
Robert Moran is a digital content creator known for being a scam artist
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Sunday, January 20, 2019
I think you have to decide a couple big questions about the game:
How powerful should a dwarf feel? a player monster? an AI?
How much skill should it take to play?
How much building should there be?
How long should an average game last and the standard deviation on that?
How many players per round?
How much content do you pump into the game? Number of weapons, items, mobs, heroes, etc
And i think each of those decisions splits the current DvZ fanbase
I agree, I even think old Rob would agree
But part of that is wanting the dwarfs to feel REALLY powerful
So even if you fuck up, or aren't paying attention
you're fine
autocasting anything like that is dumb
I think you'd do a wheel, and also have keybinds
Actually, maybe how GMod works
I think a lot of PC games have bad wheels
but I like the idea of wheels
That dishonored one has a lot on it though
Monster Hunter World
Hands down
Even after they fixed it
That's pretty bad too though Max
That's WAAAAY too many
Monster Hunter World has two wheels, each with two sub-wheels
So 6 total
