Honestly they're not that different of games, its just the content and presentation that are different.
For Phantom Hourglass its the obvious boating part, and ST its the train. The train is more more simple and you cant do as much with it as the boat. Both of the vehicles have cannons, but the boat can salvage and you can go fishing.
Then there's the minigames and in world interaction. Phantom Hourglass had about one? or two more minigames than Spirit Tracks. Phantom Hourglass also had more in world interaction though, like I mentioned earlier, the island you had to map yourself, or the sea of fog that you had to do a certain route to get through. Spirit Tracks had much less of this kind of interaction.
Phantom Hourglass had more dungeons than Spirit Tracks as well, and the names of the dungeon were a bit better in general. (Spirit Tracks dungeons are literally called like "Fire Temple" as compared to "Temple of Courage", its not much but it shows more effort.)
Spirit Tracks did have "new items" though, while some were interesting, some were just bad.
There's more I can comment on, but I'm already bored kek.
nintendo
<:PokemonThink:593970343786577967> <:dab:525968335347646495> Practice running a third world country amidst a global pandemic.
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Tuesday, December 11, 2018
This was in both games, but did you like the focus on drawing on the map
Whether the world map, or dungeon/level maps?
No no, I mean the stylus in general
How you could doodle on all the maps
I'm explaining this poorly
Look at that whip
That's the whip of a chad
They kind of replaced some of them with panflute songs
But those were dumb
I liked the story in both
Characters were definitely good
My call sign I slip underneath the skin below the left shoulder blade
Pokemon Go Kappa
Are Pokemon rangers even still around?
I miss them, they were like sexy poke-nurses
Oh man, I want my Rhythm Heaven Switch game
Remix 10 but with Jerma and also shitty
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