Tetra is the pirate Zelda
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Tuesday, December 11, 2018
Tetra is the pirate
A
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The Legend of Zelda: Spirit Tracks - Final Boss [1]: Demon Train [...
Train Battle!!!! Do you guys like my new train? :D i finally could gather EVERYTHING in the game. The Demon Train is not technically the final boss itself, i...
www.youtube.comWatch the next zelda game be a Spirit Tracks sequel on the 3DS
Anyways,
Spirit Tracks: You fight a demon train then you fight it on land but you need zeldas help (lol
Phantom Hourglass: You fight a demon tentacle thing in a dungeon then fight it on a boat at sea, then it possess your captain and you 1v1 him with no help but your trusty hourglass to freeze time
But Max, in Spirit Tracks, you can end the game by cucking Zelda
Literally leave to go play with your trains
loli pussy >>> ghost pussy
I'd make the same choice if I was her
I like Spirit tracks
I probably only like it better because I remember it better
Honest to God, remember almost nothing from Hourglass
I like ST more and i know both games fairly well
But yet I can walk you through the entire game of Locke's Quest, which came out around the same time as Hourglass
I really like having zelda around in Spirit tracks
The Legend of Zelda: Spirit Tracks Music - Realm Overworld
Game - The Legend of Zelda: Spirit Tracks Platform - Nintendo DS Series - The Legend of Zelda Composer - Toru Minegishi, Manaka Tominaga, Asuka Ohta, Koji Ko...
www.youtube.comSomeone explain to me why the Tiki fight is against Marth, not Corrin?
Honestly they're not that different of games, its just the content and presentation that are different.
For Phantom Hourglass its the obvious boating part, and ST its the train. The train is more more simple and you cant do as much with it as the boat. Both of the vehicles have cannons, but the boat can salvage and you can go fishing.
Then there's the minigames and in world interaction. Phantom Hourglass had about one? or two more minigames than Spirit Tracks. Phantom Hourglass also had more in world interaction though, like I mentioned earlier, the island you had to map yourself, or the sea of fog that you had to do a certain route to get through. Spirit Tracks had much less of this kind of interaction.
Phantom Hourglass had more dungeons than Spirit Tracks as well, and the names of the dungeon were a bit better in general. (Spirit Tracks dungeons are literally called like "Fire Temple" as compared to "Temple of Courage", its not much but it shows more effort.)
Spirit Tracks did have "new items" though, while some were interesting, some were just bad.
There's more I can comment on, but I'm already bored kek.
This was in both games, but did you like the focus on drawing on the map
Whether the world map, or dungeon/level maps?
No no, I mean the stylus in general
How you could doodle on all the maps
I'm explaining this poorly
Look at that whip
That's the whip of a chad
They kind of replaced some of them with panflute songs
But those were dumb
I liked the story in both
Characters were definitely good
