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Kappa⁴ Archive

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October 17, 2015 – July 14, 2020
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Through July 14, 2020
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October 17, 2015 – July 14, 2020
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203
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1,810,003
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Phi Kappa Chi ΦΚΧ <a:yeah:589703000977571860><a:ppHop:536353159615086612>

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taxes general
Honestly, in normal minecraft, swords and axes are pretty balanced. Axes lower swing makes it easier to counter them via shields. Swords can technically do more DPS too. In McMMO they're vastly different. Swords do bleed and can counter back damage, giving a much more skillful playstyle focused on evasion and good plays. While axes are focused on raw damage, including skills like "more damage to armored foes" "better crits" "more damage every 50 levels up to level 200" "chance for greater impact" and an aoe special attack. While axe may be more superior, you have to realize that it still carries the vanilla minecraft restrictions of shields. Also that it relies on luck a lot more.
taxes general
None of this matters because Archery is OP in McMMO, it has achance to make you look upwards, it can do shit tons of damage, but not oneshot, and give any bow infinity.
taxes general
you build bases, you keep them, you get money to pay your taxes, sell and collect rare items, do community events for rare items, hang out with peopel
Gent general
Any game mode with an economy will mean it's almost always much easier to gain items through trade than by actually farming/mining

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