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toxic-normies
Robert Moran is a digital content creator known for being a scam artist
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Sunday, January 20, 2019
The netcode assumption is because of how many games have bad netcode, and that i've never done it before
Or just refuse to add it
Also @Dolfin why does the DvZ community dislike loadouts? like can you give me the general consensus reasons?
ok so
the thing isnt the load out itself i believe
Other than juice
its the items in it
Yeah okay
I think in concept loadouts are actually great for DvZ
Not in practice.
and how every single item
gives you a free out
like in the past 2 years
mob has straight not been fun
you cant be a skillful player in the game when every dwarf has a pocket proc
or a cross bow
Emerald Bow is the one item that the vetran players find unique and allright to be in the load out
aside from the Greater Runeblade
just remove its dash
Why is every game rob makes devolve into "this is kind of op, but op is fun so i'll keep it lol"
because
because fun is the name of the game to rob
if rob makes something op
his way of nerfing it is buffing everything else
hes even done it in urealms
s1 pyroblast was 30 damage if you had fireball
s2 it became 99 damage
and in s3 23784352903 cards did 99 damage
Pyroblast wasn't in season 1 ya goof
it was?
Side quests if you count that as part of it
it was in the Bloodsnake Queen sidequest
lol
i say they are s1
1.5
still the point is made
Ok i figured out how to make monster fun
It was officially considered the season 2 deck
Just a test run for it
but it was still changed before
anyways the problem was that there was no learning curve
there was no reason to never use JJ
hell in the last few weeks everyone had trinket magic coil
and if you rolled res 2 which you had a 25% chance of getting you were legit unkillable
even a golem couldnt
a guy legit was in mobspawn when the golems doom event happened
didnt die
the last time mob was fun was before summer 2015
I agree with rob that monster should not be as strong as a dwarf, depending on the monster though. I feel like thinking about could one dwarf, lore wise fight this creature and win, is a good way to balance their strength, as well as reducing the amount of procs.
