Make it so the monsters and dwarves have opposite gravity in a fully enclosed map
toxic-normies
Robert Moran is a digital content creator known for being a scam artist
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Thursday, April 30, 2020
Make it so each dwarf grows a beard over the course of the game, which helps you resist cold damage
and 2 rows of absorption hearts for 250 mana
just reskin a pig or baby bear/panda into a koala
then that's your hero
Make it purely support based
10000000 mana 100000000 hp and one shots everything
all of you fuckers giving meme requests while im trying to give him feedback on the old items lol
However trinket was an issue
hey i did give feedback
I don't actually even know if I ever used star trinket
ok so funny story
this is after he made krungor shit
have in mind krungor has a 60 damage axe
I was 1v1ing a dwarf who was trapped in a slab
seems like i as krungor should easily kill the dwarf right?
he had trinket
and wouldnt fucking die after like a minute of me wailing on him
he got out of the slab relatively unharmed and back to safety
now im not sure if thats a trinket problem or krungor being ass problem
Maybe both
both
i do remember a game where there were 6 mob events
I was krungor 3 times and ogremagi twice
remove ogres
the 6th event was direwolves
appaK
anyways where was i
was i through with the ales and armor?
ogres are the slap stick ones right
yes
kb4 hoes
they're unfun to play
Why are they called direwolves if they're the same size as normal wolves
unproccable
couldnt change model size in 1.8
i have more fun playing zombie than ogre
even skellie
torches and cobble were obviously fine
along with mortar
getting into lamps
he made lamps far to easy to get
lamps are good
What sucks about ogre to play?
for 16 loadout points i could get 96 lamps
the knockback works against you
you can keep dwarfs out but
the ogre knocks the dwarf to safety 90% of the time
all depends on the map
did ogres have knockback resist
yes
yeah
and arrow resistant
they had 75% i think
you also did lile
like*
0 damage it felt like
they had very little armor damage too
that is true also
lamps can be fixed by just not inflating them
all i remember about lamps is
the bow that made them
they last long enough but make it so they cant be placed if there is a block on both sides of them
fuck lightbow
and being able to tower with it
that was so bad
lmao
with blocking dwarves out
i remember first using it
and just towering to really high spots
supermortar is fine
i think using it in combo with slabs could prolong games but i think thats fine
i dont think it should be changed
light bow should be changed to a particle or something that makes light
instead of a lamp
slabs like i said if you look into the proximity to shrine
the lore behind it is the shrine powers the blue stone
or lamps could be 1.14 lamps
idk
