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toxic-normies

Robert Moran is a digital content creator known for being a scam artist

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taxes toxic-normies
I agree with rob that monster should not be as strong as a dwarf, depending on the monster though. I feel like thinking about could one dwarf, lore wise fight this creature and win, is a good way to balance their strength, as well as reducing the amount of procs.
Spooky Phijkchu toxic-normies
I think you have to decide a couple big questions about the game: How powerful should a dwarf feel? a player monster? an AI? How much skill should it take to play? How much building should there be? How long should an average game last and the standard deviation on that? How many players per round? How much content do you pump into the game? Number of weapons, items, mobs, heroes, etc
taxes toxic-normies
I think to lower the skill req, one button, like Q or R or something, should be to take a swig, which might lower your weapon for a second, and you take a quiick swig, then get HP. That would lower skill, but also make you still be careful

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