Kappa⁴ Archive

lfg

<:Tea:612680029171875850> <:Tea:612680029171875850> <:Tea:612680029171875850> E3 cancelled, E4 is in.

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Vargskelethor lfg
honestly, the only things I wanted in alpha was more depth to loot(unique things like the hang glider, boat, etc) a barebones quest system and more customization for the different classes
Spooky Phijkchu lfg
when I played cubeworld (with friends) we were all remarking "why is this game in alpha" for the first couple hours it FEELS like there's a lot going on but the systems don't scale well at all, I'm not sure how you could just throw more content at it and have it be good
Vargskelethor lfg
the motion controls are a turn-off for some people, myself included, but overall the story is good, bosses and dungeons are well designed and it's an enjoyable experience
Gent lfg
The motion controls were used utilized pretty well, it just felt like a lot of the time the enemies were waiting to get killed

This archive is read-only — captured July 2020

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