Kappa⁴ Archive

lfg

<:Tea:612680029171875850> <:Tea:612680029171875850> <:Tea:612680029171875850> E3 cancelled, E4 is in.

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taxes lfg
The payload itself works like such:

The "kid rock" draw routine jumps into the XY rotation components of the Deku Seed
the XY rotation forms a jump into the player's name.
the player name is crafted to run a single opcode that sets the current cutscene number to the state of the $gp register (which is 0) and another jump, this time into controller input
the $gp register is special in that the game never uses it for anything
controller 1's input attempts to set the $gp register to either 0xFFF6 or 0xFFF7
controller 3's input simply sets a jump that will eventually give control back to the game
finally, since the draw function is called on multiple frames, the next update cycle will write a cutscene number 0xFFF6/0xFFF7
with the cutscene number set, a cutscene plays. In the RTA route, the last cutscene that was played is going to be the title screen cutscene, which forces Link's position to be out of bounds, forcing a void out
finally, you respawn into the the credits
taxes lfg
like BiT Magic, or I guess reverse bit magic the most because i think it's the most versitile glitch in LoZ anything. Can get you any item, trigger world flags (opening a door), teleport you, etc.

This archive is read-only — captured July 2020

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