lfg
<:Tea:612680029171875850> <:Tea:612680029171875850> <:Tea:612680029171875850> E3 cancelled, E4 is in.
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Friday, January 3, 2020
it punishes people killing jesters and it makes the jester actually feel like a winnable role
right now when i'm a jester i just sit around because i feel useless
really?
that would be fine too
that's pretty much how it is in tos isn't it
to an extent
just don't get lynched 4head
is there a way you could make a framer
i mean framing living people specifically
making them seem more suspicious somehow
i guess that's why traitors sometimes just give traitor weapons to the innocents
Kappa
https://steamcommunity.com/sharedfiles/filedetails/?id=1412594787https://steamcommunity.com/sharedfiles/filedetails/?id=1188011508https://steamcommunity.com/sharedfiles/filedetails/?id=1629914760https://steamcommunity.com/sharedfiles/filedetails/?id=1615324913https://steamcommunity.com/sharedfiles/filedetails/?id=104607519https://steamcommunity.com/sharedfiles/filedetails/?id=1321185706https://steamcommunity.com/sharedfiles/filedetails/?id=1876744837https://steamcommunity.com/sharedfiles/filedetails/?id=1177794597@Kampfgruppe Kofewalt here are some suggestions for shop items
even that is ruined though
since almost every role gets traitor items now
i don't really feel like survivalist should get offensive stuff
defensive and healing stuff would make more sense
is the survivalist not on the innocents' side?
c4 and door mine both have the high chance of killing fellow innocents
that's not something a survivalist wants
here's role tutorials https://github.com/TTT-2/TTT2/wiki/roles
TTT-2/TTT2
Trouble in Terrorist Town 2 (Advanced Update) for Garry's Mod (gmod) - TTT-2/TTT2
github.comwhat if we just remove certain things from detective and give them to survivalist
detective technically doesn't need to be a one man army either
