and wrote to that, rather than having characters dump novels on you
lfg
<:Tea:612680029171875850> <:Tea:612680029171875850> <:Tea:612680029171875850> E3 cancelled, E4 is in.
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Friday, October 25, 2019
When I think of novel dumps, I think of the Deus Ex reboot
where computer terminals would have 10 full emails to go through, and NPC convos would last 5-10 minutes each
nice
I'm glad I left the default prompting speed on
I think hiding the responses make me less likely to cut them off
kill everyone
I agree
The first area is a town that makes canned food. They live for the company that owns them and etc. There are deserters who deserted them and live off on their own. You need a power supply. The main town has one, so do the deserters. You also need to reroute the power. You can just kill the deserters, take their power and make them move back, and other things. You'd think that you'd have to make a choice- and that's kind of correct. If the deserters don't rejoin, the town doesn't meat quota so they all die/loose support from the company. If the supporters go back they're forced to work horrible days at this factory. You can actually just not worry about anything though and force the people to go back, kick the leader out of control by telling him "This lady has a cure for plague that attacks the town, but you have to leave", and it's the "perfect" ending. I guess the only problem with it is that it takes dead bodies to make the cure (which is just more food, dead people fertilizer for better food = no plauge)
there are some game-isms in the first area
with the marauders mostly
idk, what the actual word would be
things that have to be there, because it's a game
not because they make the most sense
not to be confused with gamegasms
Q, be default
nvm
idk, I don't use them, other than the inhaler
I had 25 when I "finished" the tutorial
and realized they would never be limited
There's not really an optimal game outcome, just an "optimal" story outcome
so?
the town are brainwashed canlads
