you didnt even get jock your
children-at-play
<:PokemonThink:593970343786577967> <:dab:525968335347646495> Practice running a third world country amidst a global pandemic.
Jump to date
Friday, April 19, 2019
nice try bud
explain that
jock your
jocker
Someone else want to make words or are we done
i see
just put a bunch of cult members
trust me
cult members and friends
oh nevermind
others left
i love how i dont even have to draw anything and you get joker correct
of course
destroyed
I was expecting smash news
Now go to bed
Let's hope smokey doesn't haunt you
Like back in the good ol' days
It’s almost time to rp
Soon...
you wake up
its 7/7
you go to sleep
No I have to go to sleep
rusp you idiot
let me finish
This is about the time we started rping last year I think
Year anniversary time
Dlanigger?
Yeah
Dlanigger2
His brother
Regginald
He died
it hought he died
But we need the backstory
We started in june rusp
PREQUEL
June 13th
Okay
That's when we return
To Dlanigger's Band of Thieves!
To a prequel!
Of that one!
In 2 months I might write up a half-decent one shot
very cool
Now go to bed
Retard
Okay Rusp
I had a stroke of inspiration last night
@Rusp Ya hear me
What
So, about pathfinder
Yeah
I couldn't sleep and ended up writing a bunch of shit for the anniversary date
Oh boy
You seem thrilled
I am always ready to rp
First, some character bios
Dlanigger
This dark skinned human rogue finds himself thrust into adventure without a moment’s notice. Though he made he slow of mind, his body is anything but! Dlanigger sports an impressive 40 feet movement speed, coupled with exceptional agility. Though he stands 6’8” tall, his dark skin makes him surprisingly hard to spot after night falls. His wardrobe consists of the typical loose fitting thieve’s set and some soft-toed shoes. As for his weapon, he’s thus far relied only on his nifty wrist blade. This contraption provides him with a perfectly concealable weapon, allowing him to sneak the blade past guards. In armed combat, the rogue switches to an uncharacteristically elegant silver rapier. The closest thing to a bath he's had was sitting in a pool of water. Though, he's learned to use his unsanitary nature to his advantage as he can apply a disease known as filth fever to an object. An alchemist also loaned his tinkerer's glove to Dlanigger; once believing it to be magic, he now understands that its powers are attributed to magnetism. Appearances may lead one to believe otherwise, but he is good-natured at heart. Dlanigger has never once attacked without being provoked first, and shivers at the thought of taking an innocent life. Though he has a slight propensity towards robbery, a naivety towards the notion of personal property shoulders the blame. Fueled by a noble desire to avenge his twin brother, this man should not be trifled with if you find yourself in his path.
Vag
This badger was trained over many arduous hours in order to fulfill the wishes of a spoiled elven daughter. That is until one day Dlanigger confiscated the animal believing it to be a sack of potatoes. Before our hapless hero realized it, a bounty of 1000 gold was placed on his head! However, this may have been a trade worth making, as Vag has proven a courageous ally in the face of danger. With the reward of tasty sugar berries and wolf jerky, Vag has since grown affectionate towards her patient owner. Claw swipes and bites are in the badgers arsenal, as well as a spine-chilling hiss that appears to be more effective against animals than people. She also sports a somewhat sturdy hide and venom resistance in terms of defensive options. Dlanigger may order Vag to perform simple commands, as a badger is not bred for companionship. Though she often times gets confused over her intended goal, Vag takes pride in fulfilling her master’s orders as she sees fit.
what the fuck
Dr. Olcott
This feeble man is coming along in his years. In spite of that, he manages to make a substantial living off of manufacturing drugs and other elicit substances. Olcotte appears to have taken a liking to Dlanigger, whether it’s due to his forthright personality or his liability to coercion. This alchemist is unfit when it comes to participation in combat, but he is more than happy to supply his companion with various consumables. With every week's worth of purchasing, Olcotte throws in a bonus experimental item with dubious effects. Not much else is known about the eccentric doctor, perhaps there is more to be unveiled in coming times.
Now, remembering where the quest you were last on, you probably just want that mess to be over and done with
they finished the quest and got attacked by minecraft slime
kappa
So, you have a couple options of resolving that
That’s a lot of writing
Good Karma: Choosing this option will assume that all the conflict revolving around the Sun Key was resolved peacefully. There are no casualties to speak of, Nisovin’s scheme is exposed, and Dlanigger is cleared of all previous charges. Though you won’t be well perceived by everyone you meet, you can generally count on the law enforcement to be on your side. You now feel comfortable traveling during the day.
Bad Karma: Choosing this option assumes you followed Nisovin’s instructions to the letter. The Sun Key was successfully retrieved and all standing in your way were skillfully dealt with; some possibly being killed. You gain the gold and notoriety originally awarded by Nisovin’s quest, as well as one bonus tool from a selection of 3. Having bad karma does not force one to be evil, only making you perceived as such. You believe it’s safest to travel through the cover of night.
Neutral Karma: Caught in a battle with Siegfried’s unyielding constables, Dlanigger could comprehend only a single fight or flight decision. The uncreative rogue naturally went with flight. This option will keep all previously established factors unchanged. There’s little reason to choose this path, other than the fact that it is the mostly logical to occur; thus requiring the least amount of effort for you to explain.
did you write this knowing that
none of this will ever happen
(probably)
