legorhin Apr 10, 2017 2:50 PM banned-users https://www.twitch.tv/yogscast Yogscast - Twitch PUBG w/ Dunc & Lew Lew www.twitch.tv
legorhin Apr 10, 2017 2:59 PM banned-users https://youtu.be/t36SqWrvJ_0 The Legend of Zelda: Breath of the Wild | #4 youtu.be
Kampfgruppe Kofewalt Apr 10, 2017 3:00 PM banned-users Invaiding Fire Kreygasm(10).png 2.1 KiB · captured_local
legorhin Apr 10, 2017 3:00 PM banned-users i don't remember who watched me clear the starting area, but i didn't have this much trouble on my first time
Kampfgruppe Kofewalt Apr 10, 2017 3:02 PM banned-users and switching between singleplayer and joining someone elses multiplayer with the same character reset your bookmarked location
Deleted User Apr 10, 2017 3:34 PM banned-users well it's not like the planets aren't inhabited by other sentient species
Kampfgruppe Kofewalt Apr 10, 2017 3:39 PM banned-users I don't have the ship upgrade quest NotLikeThis
Kampfgruppe Kofewalt Apr 10, 2017 3:40 PM banned-users why are you designed like this game NotLikeThis
legorhin Apr 10, 2017 3:40 PM banned-users because poor design is assumed in early access released games
Kampfgruppe Kofewalt Apr 10, 2017 3:41 PM banned-users but apaerntly you can only trigger the event to start it once
Kampfgruppe Kofewalt Apr 10, 2017 3:42 PM banned-users so i guess I have to "cheat" to get a ship upgrade
Kampfgruppe Kofewalt Apr 10, 2017 3:42 PM banned-users the upgrade quests aren't chained together so the next one will trigger properly
legorhin Apr 10, 2017 3:44 PM banned-users so you can actually use the workshop for mods with starbound?
legorhin Apr 10, 2017 3:45 PM banned-users no game crashing because its limited to 2gb because the entire world is loaded at once
Deleted User Apr 10, 2017 3:49 PM banned-users you can have npcs like in terraria move into housing?!
mada003 Apr 10, 2017 3:56 PM banned-users @Hitler Your a fucking hypocrite talk about your starbounds in gamechat
legorhin Apr 10, 2017 5:41 PM banned-users 17861805_634895303383175_7949833000550541100_n.png 319.5 KiB · captured_local