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Date range
October 17, 2015 – July 14, 2020
Members
203
Messages
1,810,003
taxes

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taxes#0096

Discord ID 196048425920233473

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302,015messages
1,046active days
2,670attachments
400reactions received

User activity

June 2017

Daily message totals in EST/EDT. Choose another month to update this calendar.

Longest active streak
235 days
April 10, 2018 – November 30, 2018
Longest inactive streak
111 days
February 22, 2017 – June 12, 2017

Archive-wide and visibility-scoped. Inactive streaks are measured only between this user’s first visible activity on July 25, 2016 and last visible activity on July 13, 2020.

Daily activity in June 2017

Each cell shows that day’s visible message count.

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  1. Thursday, June 1, 2017: 0 messages
  2. Friday, June 2, 2017: 0 messages
  3. Saturday, June 3, 2017: 0 messages
  4. Sunday, June 4, 2017: 0 messages
  5. Monday, June 5, 2017: 0 messages
  6. Tuesday, June 6, 2017: 0 messages
  7. Wednesday, June 7, 2017: 0 messages
  8. Thursday, June 8, 2017: 0 messages
  9. Friday, June 9, 2017: 0 messages
  10. Saturday, June 10, 2017: 0 messages
  11. Sunday, June 11, 2017: 0 messages
  12. Monday, June 12, 2017: 0 messages
  13. Tuesday, June 13, 2017: 1 messages
  14. Wednesday, June 14, 2017: 1 messages
  15. Thursday, June 15, 2017: 0 messages
  16. Friday, June 16, 2017: 0 messages
  17. Saturday, June 17, 2017: 0 messages
  18. Sunday, June 18, 2017: 0 messages
  19. Monday, June 19, 2017: 0 messages
  20. Tuesday, June 20, 2017: 0 messages
  21. Wednesday, June 21, 2017: 244 messages
  22. Thursday, June 22, 2017: 9 messages
  23. Friday, June 23, 2017: 200 messages
  24. Saturday, June 24, 2017: 22 messages
  25. Sunday, June 25, 2017: 127 messages
  26. Monday, June 26, 2017: 334 messages
  27. Tuesday, June 27, 2017: 256 messages
  28. Wednesday, June 28, 2017: 24 messages
  29. Thursday, June 29, 2017: 19 messages
  30. Friday, June 30, 2017: 5 messages

Activity by weekday and hour

All visible messages in EST/EDT; counts are archive-wide rather than limited to the selected month.

Archive-wide visible message counts by weekday and hour in EST/EDT
TimeMondayTuesdayWednesdayThursdayFridaySaturdaySunday
12 AMMonday 12 AM: 2,413 messagesTuesday 12 AM: 2,234 messagesWednesday 12 AM: 2,207 messagesThursday 12 AM: 2,528 messagesFriday 12 AM: 2,487 messagesSaturday 12 AM: 2,316 messagesSunday 12 AM: 2,933 messages
1 AMMonday 1 AM: 2,110 messagesTuesday 1 AM: 1,426 messagesWednesday 1 AM: 1,516 messagesThursday 1 AM: 1,540 messagesFriday 1 AM: 1,322 messagesSaturday 1 AM: 1,847 messagesSunday 1 AM: 2,089 messages
2 AMMonday 2 AM: 1,196 messagesTuesday 2 AM: 1,106 messagesWednesday 2 AM: 513 messagesThursday 2 AM: 1,177 messagesFriday 2 AM: 836 messagesSaturday 2 AM: 1,411 messagesSunday 2 AM: 2,458 messages
3 AMMonday 3 AM: 1,322 messagesTuesday 3 AM: 680 messagesWednesday 3 AM: 577 messagesThursday 3 AM: 622 messagesFriday 3 AM: 791 messagesSaturday 3 AM: 514 messagesSunday 3 AM: 1,702 messages
4 AMMonday 4 AM: 630 messagesTuesday 4 AM: 853 messagesWednesday 4 AM: 581 messagesThursday 4 AM: 355 messagesFriday 4 AM: 738 messagesSaturday 4 AM: 543 messagesSunday 4 AM: 1,192 messages
5 AMMonday 5 AM: 307 messagesTuesday 5 AM: 361 messagesWednesday 5 AM: 184 messagesThursday 5 AM: 459 messagesFriday 5 AM: 689 messagesSaturday 5 AM: 456 messagesSunday 5 AM: 863 messages
6 AMMonday 6 AM: 389 messagesTuesday 6 AM: 392 messagesWednesday 6 AM: 149 messagesThursday 6 AM: 895 messagesFriday 6 AM: 585 messagesSaturday 6 AM: 194 messagesSunday 6 AM: 272 messages
7 AMMonday 7 AM: 359 messagesTuesday 7 AM: 450 messagesWednesday 7 AM: 419 messagesThursday 7 AM: 723 messagesFriday 7 AM: 344 messagesSaturday 7 AM: 465 messagesSunday 7 AM: 148 messages
8 AMMonday 8 AM: 377 messagesTuesday 8 AM: 421 messagesWednesday 8 AM: 276 messagesThursday 8 AM: 389 messagesFriday 8 AM: 305 messagesSaturday 8 AM: 445 messagesSunday 8 AM: 540 messages
9 AMMonday 9 AM: 325 messagesTuesday 9 AM: 368 messagesWednesday 9 AM: 445 messagesThursday 9 AM: 745 messagesFriday 9 AM: 250 messagesSaturday 9 AM: 452 messagesSunday 9 AM: 307 messages
10 AMMonday 10 AM: 625 messagesTuesday 10 AM: 742 messagesWednesday 10 AM: 588 messagesThursday 10 AM: 651 messagesFriday 10 AM: 551 messagesSaturday 10 AM: 1,181 messagesSunday 10 AM: 888 messages
11 AMMonday 11 AM: 774 messagesTuesday 11 AM: 1,008 messagesWednesday 11 AM: 572 messagesThursday 11 AM: 902 messagesFriday 11 AM: 900 messagesSaturday 11 AM: 1,387 messagesSunday 11 AM: 1,379 messages
12 PMMonday 12 PM: 1,441 messagesTuesday 12 PM: 1,219 messagesWednesday 12 PM: 863 messagesThursday 12 PM: 1,246 messagesFriday 12 PM: 1,012 messagesSaturday 12 PM: 2,170 messagesSunday 12 PM: 1,742 messages
1 PMMonday 1 PM: 1,263 messagesTuesday 1 PM: 1,501 messagesWednesday 1 PM: 1,111 messagesThursday 1 PM: 1,192 messagesFriday 1 PM: 1,457 messagesSaturday 1 PM: 2,035 messagesSunday 1 PM: 2,151 messages
2 PMMonday 2 PM: 1,026 messagesTuesday 2 PM: 1,122 messagesWednesday 2 PM: 1,265 messagesThursday 2 PM: 1,450 messagesFriday 2 PM: 1,694 messagesSaturday 2 PM: 2,173 messagesSunday 2 PM: 2,439 messages
3 PMMonday 3 PM: 1,698 messagesTuesday 3 PM: 1,751 messagesWednesday 3 PM: 1,547 messagesThursday 3 PM: 1,568 messagesFriday 3 PM: 1,658 messagesSaturday 3 PM: 2,966 messagesSunday 3 PM: 2,167 messages
4 PMMonday 4 PM: 1,551 messagesTuesday 4 PM: 2,286 messagesWednesday 4 PM: 2,736 messagesThursday 4 PM: 3,067 messagesFriday 4 PM: 2,598 messagesSaturday 4 PM: 3,119 messagesSunday 4 PM: 2,173 messages
5 PMMonday 5 PM: 2,280 messagesTuesday 5 PM: 1,883 messagesWednesday 5 PM: 3,043 messagesThursday 5 PM: 3,277 messagesFriday 5 PM: 3,236 messagesSaturday 5 PM: 3,123 messagesSunday 5 PM: 2,494 messages
6 PMMonday 6 PM: 1,811 messagesTuesday 6 PM: 1,819 messagesWednesday 6 PM: 2,992 messagesThursday 6 PM: 3,135 messagesFriday 6 PM: 2,757 messagesSaturday 6 PM: 3,097 messagesSunday 6 PM: 2,974 messages
7 PMMonday 7 PM: 2,722 messagesTuesday 7 PM: 3,368 messagesWednesday 7 PM: 3,715 messagesThursday 7 PM: 3,700 messagesFriday 7 PM: 1,951 messagesSaturday 7 PM: 3,211 messagesSunday 7 PM: 3,686 messages
8 PMMonday 8 PM: 3,490 messagesTuesday 8 PM: 3,868 messagesWednesday 8 PM: 3,604 messagesThursday 8 PM: 3,688 messagesFriday 8 PM: 2,779 messagesSaturday 8 PM: 3,658 messagesSunday 8 PM: 3,168 messages
9 PMMonday 9 PM: 4,250 messagesTuesday 9 PM: 3,871 messagesWednesday 9 PM: 4,428 messagesThursday 9 PM: 3,180 messagesFriday 9 PM: 3,724 messagesSaturday 9 PM: 4,270 messagesSunday 9 PM: 4,276 messages
10 PMMonday 10 PM: 3,333 messagesTuesday 10 PM: 3,974 messagesWednesday 10 PM: 4,121 messagesThursday 10 PM: 3,752 messagesFriday 10 PM: 3,584 messagesSaturday 10 PM: 4,300 messagesSunday 10 PM: 3,764 messages
11 PMMonday 11 PM: 3,102 messagesTuesday 11 PM: 3,615 messagesWednesday 11 PM: 4,368 messagesThursday 11 PM: 3,699 messagesFriday 11 PM: 2,519 messagesSaturday 11 PM: 3,784 messagesSunday 11 PM: 3,454 messages
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taxes toxic-normies
I think you have to decide a couple big questions about the game:
How powerful should a dwarf feel? a player monster? an AI? 
How much skill should it take to play?
How much building should there be?
How long should an average game last and the standard deviation on that?
How many players per round?
How much content do you pump into the game? Number of weapons, items, mobs, heroes, etc
taxes toxic-normies
Dwarfs should be equal to 2-3 zombies in strength. I think everything in the game should be based or referenced around how many zombies It's worth. A golem would be like ten zombies, so it should take 3-5 dwarves to take down a golem. Heroes should be around equal, maybe stronger to a golem. AIs should be, in my opinion, almost non existant. Rob fucked up by making them actually worth something. I think they should exist only to fill the horror of the surroundedness and the invasion. Having them also, break walls and try to climb in, but not "randomly" appear, I think them flooding out of the dark and mob spawn would be better, as well as them doing almost nothing and taking one hit to fall. While a normal player zombie would be bulkier, maybe having armor, but failing in comparison to a dwarf. Skeletons being brittle, weaker than zombies makes sense, other than that it just depends.
taxes toxic-normies
An average amount of skill, but I think "getting used to it" should be easy. We went over the juice with this, and I think a quick tutorial would be more than enough to teach you about the game. Building, like I said is a hard part to put into reference, not only due to its implitations, but how you should and how much you should be able to do. If possible keeping it like DvZ would be perfect. 45~ mins with a standard deviation of 10 minuites? That would mean 35 mins is one away, and 25 mins is very very hard to acomplish, while 55-1:05 is possible. The 25 mins is a bit low so boost it I guess maybe. Players is always a big problem with indie like games. If rob were to talk about it/promote it? Easy to get lots. I'd say 50-60 per game would be optimal, with maybe event like large maps having battle royale sized 100 players. I feel like this is the kind of game you can trickle content into to keep it alive, maybe even using a season pass to gate newer weapons in loadouts? Eh doesn't sound good. I feel like having a limit of 3-4 heroes a game is good. So maybe a rotation of 5 heroes at first sounds about right? As for weapons, I don't think at the start more than like three are needed. A basic one, a more "damage centric" one, and maybe something special, then slowly trickle more in. Same with items. Mobs, are different. I feel like putting in all the DvZ ones at the start other than autistic ones like "swammies" and maybe rats would be good.
taxes toxic-normies
Speaking of Mobs, I wanted to go over how you could possibly make it better. I already went over limiting procs and balancing everything around "zombie strength", but I feel like there's other ways to make it fun. First off is what already existed in DvZ, and that's leveling your mobs, I feel like expanding on this and making it a lot more interesting could definitly make it more fun, more interesting types of mobs too, not focusing on "just doing damage" but more ones like venomburners or gobos, perhaps one that snuffs out torches or something dumb, something that flies and can swoop down, etc. Not being limited to minecraft allows mobs to be more interesting. As well as perhaps make bigger, boss like mobs like dragons possible. The problem with dragon was that it's so strong that giving it to a player would make it impossible to balance, I feel like it is possible to balance somehow, whether its making it a grounded dragon, giving it a death limit (10-20 dwarves) or something stupid like that. I would like to keep the "roleplay aspect in tact though. While I'm not super keen on Rob's way of thinking, keeping the "dwarves always loose" thing and other aspects like that in tact do help make it feel more worldy.

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