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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43
Phijkchu_Pikachu

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Phijkchu_Pikachu

Discord ID 730174162357715054

Search this user’s messages
143,160messages
2,138active days
9,335attachments
665reactions received

User activity

February 2026

Daily message totals in EST/EDT. Choose another month to update this calendar.

Longest active streak
311 days
September 19, 2021 – July 26, 2022
Longest inactive streak
56 days
January 9, 2023 – March 5, 2023

Archive-wide and visibility-scoped. Inactive streaks are measured only between this user’s first visible activity on July 7, 2020 and last visible activity on August 30, 2026.

Daily activity in February 2026

Each cell shows that day’s visible message count.

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  1. Sunday, February 1, 2026: 10 messages
  2. Monday, February 2, 2026: 26 messages
  3. Tuesday, February 3, 2026: 2 messages
  4. Wednesday, February 4, 2026: 12 messages
  5. Thursday, February 5, 2026: 12 messages
  6. Friday, February 6, 2026: 5 messages
  7. Saturday, February 7, 2026: 29 messages
  8. Sunday, February 8, 2026: 25 messages
  9. Monday, February 9, 2026: 44 messages
  10. Tuesday, February 10, 2026: 37 messages
  11. Wednesday, February 11, 2026: 70 messages
  12. Thursday, February 12, 2026: 48 messages
  13. Friday, February 13, 2026: 7 messages
  14. Saturday, February 14, 2026: 101 messages
  15. Sunday, February 15, 2026: 19 messages
  16. Monday, February 16, 2026: 36 messages
  17. Tuesday, February 17, 2026: 5 messages
  18. Wednesday, February 18, 2026: 10 messages
  19. Thursday, February 19, 2026: 24 messages
  20. Friday, February 20, 2026: 30 messages
  21. Saturday, February 21, 2026: 41 messages
  22. Sunday, February 22, 2026: 51 messages
  23. Monday, February 23, 2026: 30 messages
  24. Tuesday, February 24, 2026: 47 messages
  25. Wednesday, February 25, 2026: 97 messages
  26. Thursday, February 26, 2026: 19 messages
  27. Friday, February 27, 2026: 27 messages
  28. Saturday, February 28, 2026: 49 messages

Activity by weekday and hour

All visible messages in EST/EDT; counts are archive-wide rather than limited to the selected month.

Archive-wide visible message counts by weekday and hour in EST/EDT
TimeMondayTuesdayWednesdayThursdayFridaySaturdaySunday
12 AMMonday 12 AM: 1,135 messagesTuesday 12 AM: 1,387 messagesWednesday 12 AM: 1,091 messagesThursday 12 AM: 1,354 messagesFriday 12 AM: 1,226 messagesSaturday 12 AM: 1,278 messagesSunday 12 AM: 1,226 messages
1 AMMonday 1 AM: 651 messagesTuesday 1 AM: 942 messagesWednesday 1 AM: 742 messagesThursday 1 AM: 789 messagesFriday 1 AM: 541 messagesSaturday 1 AM: 980 messagesSunday 1 AM: 1,005 messages
2 AMMonday 2 AM: 270 messagesTuesday 2 AM: 223 messagesWednesday 2 AM: 278 messagesThursday 2 AM: 270 messagesFriday 2 AM: 320 messagesSaturday 2 AM: 496 messagesSunday 2 AM: 452 messages
3 AMMonday 3 AM: 70 messagesTuesday 3 AM: 191 messagesWednesday 3 AM: 25 messagesThursday 3 AM: 84 messagesFriday 3 AM: 57 messagesSaturday 3 AM: 251 messagesSunday 3 AM: 236 messages
4 AMMonday 4 AM: 6 messagesTuesday 4 AM: 0 messagesWednesday 4 AM: 8 messagesThursday 4 AM: 0 messagesFriday 4 AM: 9 messagesSaturday 4 AM: 81 messagesSunday 4 AM: 99 messages
5 AMMonday 5 AM: 0 messagesTuesday 5 AM: 0 messagesWednesday 5 AM: 0 messagesThursday 5 AM: 0 messagesFriday 5 AM: 0 messagesSaturday 5 AM: 18 messagesSunday 5 AM: 0 messages
6 AMMonday 6 AM: 2 messagesTuesday 6 AM: 0 messagesWednesday 6 AM: 0 messagesThursday 6 AM: 0 messagesFriday 6 AM: 0 messagesSaturday 6 AM: 6 messagesSunday 6 AM: 1 messages
7 AMMonday 7 AM: 1 messagesTuesday 7 AM: 4 messagesWednesday 7 AM: 9 messagesThursday 7 AM: 14 messagesFriday 7 AM: 2 messagesSaturday 7 AM: 48 messagesSunday 7 AM: 0 messages
8 AMMonday 8 AM: 56 messagesTuesday 8 AM: 42 messagesWednesday 8 AM: 33 messagesThursday 8 AM: 28 messagesFriday 8 AM: 7 messagesSaturday 8 AM: 11 messagesSunday 8 AM: 8 messages
9 AMMonday 9 AM: 95 messagesTuesday 9 AM: 198 messagesWednesday 9 AM: 367 messagesThursday 9 AM: 90 messagesFriday 9 AM: 92 messagesSaturday 9 AM: 41 messagesSunday 9 AM: 48 messages
10 AMMonday 10 AM: 404 messagesTuesday 10 AM: 734 messagesWednesday 10 AM: 781 messagesThursday 10 AM: 479 messagesFriday 10 AM: 292 messagesSaturday 10 AM: 269 messagesSunday 10 AM: 239 messages
11 AMMonday 11 AM: 759 messagesTuesday 11 AM: 903 messagesWednesday 11 AM: 1,017 messagesThursday 11 AM: 801 messagesFriday 11 AM: 1,170 messagesSaturday 11 AM: 954 messagesSunday 11 AM: 604 messages
12 PMMonday 12 PM: 1,044 messagesTuesday 12 PM: 1,414 messagesWednesday 12 PM: 1,386 messagesThursday 12 PM: 924 messagesFriday 12 PM: 1,509 messagesSaturday 12 PM: 1,842 messagesSunday 12 PM: 1,529 messages
1 PMMonday 1 PM: 1,194 messagesTuesday 1 PM: 1,461 messagesWednesday 1 PM: 1,484 messagesThursday 1 PM: 1,420 messagesFriday 1 PM: 1,464 messagesSaturday 1 PM: 2,304 messagesSunday 1 PM: 1,548 messages
2 PMMonday 2 PM: 965 messagesTuesday 2 PM: 988 messagesWednesday 2 PM: 1,839 messagesThursday 2 PM: 1,584 messagesFriday 2 PM: 968 messagesSaturday 2 PM: 1,129 messagesSunday 2 PM: 1,248 messages
3 PMMonday 3 PM: 1,115 messagesTuesday 3 PM: 960 messagesWednesday 3 PM: 1,463 messagesThursday 3 PM: 1,563 messagesFriday 3 PM: 1,322 messagesSaturday 3 PM: 761 messagesSunday 3 PM: 1,565 messages
4 PMMonday 4 PM: 1,245 messagesTuesday 4 PM: 1,112 messagesWednesday 4 PM: 1,986 messagesThursday 4 PM: 1,103 messagesFriday 4 PM: 1,314 messagesSaturday 4 PM: 1,217 messagesSunday 4 PM: 1,314 messages
5 PMMonday 5 PM: 1,639 messagesTuesday 5 PM: 1,482 messagesWednesday 5 PM: 2,185 messagesThursday 5 PM: 1,637 messagesFriday 5 PM: 1,691 messagesSaturday 5 PM: 1,359 messagesSunday 5 PM: 1,679 messages
6 PMMonday 6 PM: 1,985 messagesTuesday 6 PM: 2,054 messagesWednesday 6 PM: 1,719 messagesThursday 6 PM: 1,798 messagesFriday 6 PM: 1,523 messagesSaturday 6 PM: 1,506 messagesSunday 6 PM: 1,685 messages
7 PMMonday 7 PM: 1,291 messagesTuesday 7 PM: 1,187 messagesWednesday 7 PM: 1,346 messagesThursday 7 PM: 1,144 messagesFriday 7 PM: 1,266 messagesSaturday 7 PM: 1,102 messagesSunday 7 PM: 1,093 messages
8 PMMonday 8 PM: 1,007 messagesTuesday 8 PM: 1,370 messagesWednesday 8 PM: 1,255 messagesThursday 8 PM: 1,135 messagesFriday 8 PM: 1,212 messagesSaturday 8 PM: 999 messagesSunday 8 PM: 1,193 messages
9 PMMonday 9 PM: 1,453 messagesTuesday 9 PM: 1,315 messagesWednesday 9 PM: 1,212 messagesThursday 9 PM: 1,047 messagesFriday 9 PM: 1,185 messagesSaturday 9 PM: 1,274 messagesSunday 9 PM: 1,393 messages
10 PMMonday 10 PM: 1,271 messagesTuesday 10 PM: 1,762 messagesWednesday 10 PM: 1,333 messagesThursday 10 PM: 1,461 messagesFriday 10 PM: 1,083 messagesSaturday 10 PM: 1,182 messagesSunday 10 PM: 1,145 messages
11 PMMonday 11 PM: 1,087 messagesTuesday 11 PM: 1,178 messagesWednesday 11 PM: 1,293 messagesThursday 11 PM: 1,589 messagesFriday 11 PM: 1,046 messagesSaturday 11 PM: 1,117 messagesSunday 11 PM: 1,508 messages
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Phijkchu_Pikachu anime
So first you break down the pork shoulder to around 2 inch cubes (it should be around 3 pounds, adjust other measurements if it's more or less), then salt it (salting meat early gives it time to sink in and flavor the whole thing). Then preheat the oven to 275 degrees. Peel 8 garlic cloves, you can leave them whole, and put them in a mixing bowl along with the meat. Use a peeler to strip off all the skin of the orange and put it in the bowl (just the orange part, not the white fibers underneath), along with the juice of the orange too. Then throw in 2 bay leaves, a teaspoon of cinnamon, a teaspoon of cumin, a teaspoon of black pepper, and about a 1/4 cup of lard/oil of choice. Throw it in the oven for 3 and a half hours or until tender, covered (foil works if you have no lid). After it's cooked to your liking, remove it from the oven and separate the meat from the juice (there should be a lot of liquid in your cooking dish now). Then you put the meat back in the dish and spoon maybe 2 tablespoons of the cooking juices over to keep it moist, and broil it in the oven for around 5 minutes (putting it close to the heating element is ideal but be sure it doesn't burn). After that you can mash it up to your liking and enjoy.
Phijkchu_Pikachu general
In this video, I will be explaining exactly what I do to collect Watch for Rolling Rocks in 0.5x A Presses. But first, we need to clear something up. Because every time I post a half A press video, I get the same comments over and over asking what it means, even though I always have a whole paragraph in the description explaining it, which even starts with "If you're wondering what a half A press is, read this before commenting to ask." But maybe what you guys need isn't a paragraph, maybe you guys need an example. So, consider Wing Mario Over The Rainbow, not even the whole star. Just consider getting to that cannon platform, which is a necessary part of getting the star. So, how many A presses does it take to get there? Well, If you say zero, that's wrong. Because then Mario can't go far enough. If you say one, Well it's true that Mario can get there with one but we can do a little better. We can do it in half an A press. To do that, we start the level already holding A and then we use that A press to reach the platform. Now hold on, I know what you're thinking, "an a press is an a press. You can't say its only a half". Well TJ "Henry" Yoshi, hear me out. An A press actually has three parts to it. When A is pressed, when A is held, and when A is released. And together, this forms one complete A press. Now, usually, it's the pressing that's useful. Because that's the only part that makes Mario jump.
Phijkchu_Pikachu general
However, sometimes it's sufficient to just use the holding part, which allows Mario to do little kicks, to swim in water, to fall slowly while twirling, and to fall slowly with the wing cap. And as for the release, well, there's currently no cases where that's useful or important, so don't worry about that part. Now, if we map out the required A presses for Wing Mario Over The Rainbow, it would look like this. We merely need to hold A to reach the canon platform, we need to press A to launch from the first canon, and we need to press A again to launch from the second canon. So, how many A presses is that total? Well, it appears to be three, and if we were doing this star in isolation, then yeah, it would be three. But, in a full game A button challenge run, there are other A presses that occur earlier in the run, such as this A press needed to get into the course. So, if we take that A press into consideration as well, then how many A presses would it take? The naive answer would be four. One to enter the course and the three within the course that we established earlier. However, we can do better. We can actually do it in three by simply holding out the first A press to be used for the half A press. Because the half A press only required A to be held, not actually pressed. So in this fashion, Wing Mario Over The Rainbow only adds on an additional two A presses to the run since the first A press just leeches off of a previous A press. So, to capture this phenomenon, we call it 2.5x A presses.
Phijkchu_Pikachu general
On a single star basis, you'd round that up to three. But in a full game run, you'd round it down to two. So, in conclusion, since that first A press counts in some context but adds no additional A presses in other contexts, we refer to it as a half A press. So, going back to the video, you can see that I start the level with the A button already held, as indicated in the bottom left corner. And so in the full game run, this A press will just leech off of a previous one. And so it won't incur an additional A press. Okay, glad that's explained. Now, what am I doing in the video? Here, I'm using a trick called Scuttlebug Transportation. You see, like most enemies, scuttlebugs have a home, which is just a point in 3d space. And they'll patrol a certain radius around that point. So, if Mario enters that radius they will lunge at him to attack. But, unlike most other enemies, a scuttlebug's home can change positions. Because if a scuttlebug bumps into Mario, the scuttlebug's home will update to where the scuttlebug was when the collision occurred. So, by strategically luring the scuttlebug to the edge of its radius and bumping into it, we can effectively transport the scuttlebug and its home. So, that's what I'm doing here. Note that we can't actually transport a scuttlebug to outside of its native room. They actually get stuck at the door. So, if your dream was to bring all the scuttlebugs together for one big jamboree, I'm sorry but it's not gunna happen. Also worth noting is that scuttlebugs will actually disappear if they walk into a wall while too far below their current home. So, I do have to be careful to avoid that. It's pretty weird if you've never seen it before but I'm pretty sure they did it so that if a scuttlebug jumps into a hole, it wouldn't just walk around down there.
Phijkchu_Pikachu general
Anyway, I'm transporting the scuttlebug to the corner right below the Watch For Rolling Rocks star. Because next, I do a trick called Scuttlebug Raising and here's how it works. On the left I show a bird's eye view of the scene and on the right, I show a view from the side. Now, when Mario leaves the Rolling Rocks room, the scuttlebug deactivates. That's because the room and everything in it are only active when Mario is in the room or standing in a small region right outside the door, indicated here in yellow. So, if Mario isn't in the Rolling Rocks room or in the yellow region, then the room will be completely black and everything in the room will be invisible and won't move. Conveniently, this allows us to raise the scuttlebug by preforming the following steps. First, Mario enters the scuttlebug's radius. Although the scuttlebug is invisible and can't move around, it can still turn towards Mario and activate a lunge. Then, Mario leaves the radius and the scuttlebug returns to facing its home. Next, Mario enters the yellow region to activate the scuttlebug. The scuttlebug will preform the lunge that it started but cleverly, we have Mario exit the yellow region right when the scuttlebug is at the peak of its trajectory. Thereby deactivating it so it won't fall down. And finally, since the scuttlebug moves past its home, it turns around to face its home once more. Now, we gotten all the height we could out of the scuttlebug's current lunge, but that's no problem because we could just activate another lunge by repeating this procedure. Activate a lunge while the scuttlebug is deactivated, reactivate the scuttlebug just for the upwards portion of its trajectory, and then repeat. As simple as that. So that's what I do here. And I have a second screen to show it from the scuttlebug's perspective.

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