Search archive
223 results /
I personally wouldn't say that shift ruined urealms (I even think that the single s4 campaign, the yes king I think it was called was really good)
Phijkchu_Pikachu
Anyways to have some base level contribution to the current discussion. Around the end of S2 of URL and for sure already during S3. Rob decided that being f
Yeah I'm not mad about change because imo every iteration apart from s1 that obviously needed much more plish was great, every iteration s2 onwards I'd say worked beautifully
LavaLord
See, I don't disagree with the assessment that it didn't need more mechanical upgrades to it but...
Okay, I'm in a longform game with a
The shittiest thing about combat becoming meaningless was that they already had a great system when deadrolls went form rolling a 1 to rolling 1-5 to throwing a coin
PhrogDor
I think there are times for more story, but railroading it as hard as he did was a bit much. I think doing so for mechanics sake is what boned th
- 💯 1
