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But isn't the whole point of a roleplaying game to, yknow, roleplay? Like, if you have to trek 40 miles, why would you walk from point A to point B, wearing your full plate armor, sword and board equipped, when you could wear normal clothes, get a couple horses and a cart, and ride there?
I know this isn't Rob chat, but for all the shitty or stupid stuff Rob has made, he got it pretty right with the bandit thing. Eluamous hides in the bushes, while Schmoopy just tosses his gear in the bushes and puts on the beggar rags, and the bandits just walk past him, cuz he looks like he doesn't got shit on him.
Do you only play with people that play complete stereotypes for classes? When I play a rogue, if I'm somewhere safe, I'm wearing normal clothes, or if I'm paranoid, I'll be wearing leather armor with baggy clothing over it. I'm not going to be trying to actively sneak around in a church full of people.
Gent
Rogues be
A 1st level fighter wearing plate mail, carrying a longsword, bow, and quiver of arrows is going to have at least 15 strength to wear the plate mail, probably has good constitution and at least half-decent dexterity. A 1st level fighter is also SIGNIFICANTLY stronger than a normal human. a 10-11 in 3.x/4e/5e in an ab
If they had used 4e design for a D&D MMO, rather than what they use for Stormreach, that actually might be a pretty decent game. If you sped up the combat a bit, it might even be fun as a board game. But it doesn't feel like D&D.
Kampfgruppe Kofewalt
Just be 4e and everyone is both martial but mostly magical
Sorry, there's a lot of chat going on that I'm trying to process all at once. I meant that, at level 1, yeah, monk sucks, but if you're starting at a higher level in a campaign(I don't know about you, but I find it very difficult to run a single campaign all the way from level 1 to 20), monk can be very good.
Madjick
In combat, yes, they're outclassed in every aspect, but not all D&D games are focused around combat. Thing is, rangers kinda suck in every aspect in 5e. Combat, skills, archetypes, anything that would make them unique, are just kinda crap.
Gent
Fighters outclass them as bowmen and melee men and rogues outclass them in
They got rid of racial stat penalties in 4e or 5e(I don't remember much about 4e, because I preferred playing MMOs on a computer, not at the tabletop), so the only limit small races have, really, is they can't use "heavy" and "two-handed" weapons, though I believe in 5e they can use one-handed weapons(that aren't light
Like, looking at shit mechanically in books, Stout halflings get a constitution bonus, are resistant to poison damage, have saving throws against being poisoned. "Why should that be?" asks my brain. The solution it gave? "Stout halflings tend to live in jungles & swamps, are more tribal than their Lightfoot cousins,
Real talk about midgets for a second? In the... 17-18 years of running homebrew adventures, I've never built a consistent campaign setting, just generic fantasy setting with random locations with names that are not recorded (unless that adventure is made into a module for distribution), I'm just now working on buildin
"Clone is no longer restricted to medium size–allowing halflings and gnomes to immortalize themselves forever as flesh pods waiting to be made into people."
This errata I'm fine with, because it's actual mechanical errata, not removal of lore, integral game systems, or trying to make the game puerile(outside of the fa
But maybe, just maybe, instead of doing all this fucking bullshit, WotC could just do what pretty much every OSR game that has law/chaos and good/evil axes does: Flat out say, "Alignment is both objective and subjective in this game - there is objective alignment, which is used for magical abilities based on alignment,
What's really funny is all the shit ActiBlizz is doing to make WoW as sterile as possible(besides, yknow, nonstop race war, civil war, genocide, anything besides high-scale physical violence), yet in FFXIV, you have multiple main scenario quests that mention rape or attempted rape, and half the arcanist class quest line is about rescuing an arcanist who has been kidnapped and is about to be forced into sex trafficking.
I've watched like two videos of it, and I think the issue is, is that pretty much until Critical Role(actually, Big Bang Theory had a hand in this before Critical Role, but it didn't showcase RPGs the same way, just mentioned them) came out, if you were into D&D, you were considered such a nerd that you're essentially
