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I'm trying to say, that's not the way the games are designed. Most people are nowhere near as patient or playing as safe as they think they are in the games, myself included.
Phijkchu_Pikachu
I am not saying you shouldn't die first try, I am saying in the hypothetical world where you have literally mastered all the me
Speaking of Souls games: I'm not advocating for implementing an "easy mode," as in an actual difficulty you can select right from the options, either before hitting "New Game" or before picking a class after hitting "New Game."
That having been said: Is there really a good argument against different difficulties, ot
Luckily those weren't nerfed to the point of feeling useless. I'm talking things like Barricade Shield, which had its FP cost doubled and duration halved, effectively being 4x as much FP for the same duration, or Bloody Slash taking a massively higher chunk of HP, to the point where you can almost kill yourself at low
I guess I was just kinda scared that more shit would be getting nerfed, and nerfed heavy, because of spending too much time on GameFAQs boards. Balancing from at least DkS2 onward - especially MASSIVE nerfs, to the point where shit feels completely useless in PvE - has reflected what the FOTM for people on GameFAQs to
