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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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kaze games
I actually did some more testing and yeah, literally the only thing that changes for me when I go from 720p to 1440p in-game is that my gpu usage goes from 50 to 80, there is 0 performance change
kaze games
it may just be a problem specific to my pc, but I have no idea how to fix or even diagnose that so I guess I'm stuck with it
kaze games
I tried out some lod mods and they made no difference either, so it's most likely not a cpu issue(+ my cpu is literally never above 70-80% usage at max while playing anyways)
kaze games
you know the pivot animation when you try to sprint the opposite direction of where you're facing, I've died a lot to that activating instead of the game letting me roll away
kaze games
and before they fixed the worst stuttering I was having my button releases eaten fairly often, so my character would just pivot and try to run away instead of rolling away
kaze games
also unrelated note, but I would love to just have rolls be on-press rather than on-release, I'm not really sure how you would handle it but it's bothered me a lot more in this game than in souls/bb
kaze games
yeah I mean I don't think it's strictly necessary either, I just personally think it would have made fights feel more consistent without putting in tons of effort to learn exactly what will stagger and when Gent I don’t think it’s necessary to include a visible meter when you’re killing it effectively the same way rega
kaze games
yeah but with the heavier focus on it in this game compared to the souls games just having a bar like in sekiro would have done a lot for making fights feel consistent without extensive trial and error Gent That’s how staggering’s always been
kaze games
final boss is a particularly bad example since he just runs away from you and every movement he makes sends him to brazil

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