# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Player{number} # Used to describe your yaml. Useful if you have multiple files. description: Default ANIMAL WELL Template game: ANIMAL WELL requires: version: 0.4.6 # Version of Archipelago required for this yaml to work as expected. ANIMAL WELL: progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # Locations: ensure everything can be reached and acquired. # Items: ensure all logically relevant items can be acquired. # Minimal: ensure what is needed to reach your goal can be acquired. locations: 0 items: 50 minimal: 0 local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the !hint command. [] start_location_hints: # Start with these locations and their item prefilled into the !hint command [] exclude_locations: # Prevent these locations from having an important item [] priority_locations: # Prevent these locations from having an unimportant item [] item_links: # Share part of your item pool with other players. [] start_inventory_from_pool: # Start with these items and don't place them in the world. # The game decides what the replacement items will be. {} goal: # What you need to do to beat the game. # Fireworks requires you to get the 4 flames and defeat the Manticore. The House Key is placed in its vanilla location. # Bunny Land requires you to find the 65th Egg, bring it to the incubator, and leave the Well. # Egg Hunt requires you to collect the amount of eggs you need to open the 4th Egg Door, then open the chest inside. fireworks: 50 egg_hunt: 0 eggs_needed: # How many Eggs you need to open the 4th Egg Door. # The amount of Eggs you need for the other 3 doors will scale accordingly. # # You can define additional values between the minimum and maximum values. # Minimum value is 64 # Maximum value is 64 64: 50 random: 0 random-low: 0 random-high: 0 key_ring: # Have one keyring which unlocks all normal key doors instead of individual key items. # Note: Due to how consumable key logic works, if this option is not enabled, you logically require all 6 keys to open any of the key doors. false: 0 true: 50 matchbox: # Have one matchbox which can light all candles instead of individual match items. # Note: Due to how consumable item logic works, if this option is not enabled, you logically require all 9 matches to light any of the candles. false: 0 true: 50 final_egg_location: # Choose whether the 65th Egg is shuffled into the multiworld item pool or placed in its vanilla location, requiring opening the 4th Egg Door to access it. # This option is forced on if you have the egg hunt goal selected. randomized: 0 vanilla: 50 bunnies_as_checks: # Include the secret bunnies as checks. off: 50 exclude_tedious: 0 all_bunnies: 0 bunny_warps_in_logic: # Include the songs that warp you to Bunny spots in logic. # If you have Bunnies as Checks enabled, this option is automatically enabled. false: 50 true: 0 candle_checks: # Lighting each of the candles sends a check. off: 50 on: 0 bubble_jumping: # Include using the standard Bubble Wand and chaining bubble jumps together in logic. # Exclude Long Chains makes it so you may be required to chain a few bubble jumps before landing. off: 0 exclude_long_chains: 50 on: 0 disc_hopping: # Include jumping onto the disc without letting it bounce off of a wall first in logic. # Single means doing it once from the ground. # Multiple means having to chain them in midair. # Exception: The bunny that requires you to use this tech. off: 50 single: 0 multiple: 0 wheel_hopping: # Include toggling the wheel midair to get a double jump in logic. false: 50 true: 0 weird_tricks: # Include performing "weird" tricks in the logic. # Some of these tricks are difficult, tedious, or inconsistent. # Use at your own risk. false: 50 true: 0