# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PikaSMASH # Used to describe your yaml. Useful if you have multiple files. description: Default Super Smash Bros. Melee Template game: Super Smash Bros. Melee requires: version: 0.6.5 # Version of Archipelago required for this yaml to work as expected. Super Smash Bros. Melee: ################ # Game Options # ################ progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-99: 0 # random value between 0 and 99 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 lottery_pool_mode: # Changes how the Lottery Trophy pool works. # Vanilla: The lottery pool expands when meeting the vanilla requirement. The 200 VS trophies are unlocked with 5 matches instead. # Progressive: The lottery pool will increase every time you get a Progressive Lottery Pool item. # Non-progressive: The lottery pool has specific upgrade items vanilla: 0 progressive: 50 non_progressive: 0 #################### # Starting Options # #################### starting_character: # This is the character you will start with. dr_mario: 0 mario: 0 luigi: 0 bowser: 0 peach: 0 yoshi: 0 donkey_kong: 0 captain_falcon: 0 ganondorf: 0 falco: 0 fox: 0 ness: 0 ice_climbers: 0 kirby: 0 samus: 0 zelda: 0 link: 0 young_link: 0 pichu: 0 pikachu: 0 jigglypuff: 0 mewtwo: 0 mr_game_and_watch: 0 marth: 0 roy: 0 random: 50 ################### # Trophy Settings # ################### trophies_required: # How many Trophies need to be found to complete the seed. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 293 100: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-1-293: 0 # random value between 1 and 293 extra_trophies: # How many extra Trophies will be in the item pool. Total trophies cannot exceed 293. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 293 15: 50 random: 0 random-low: 0 # random value weighted towards lower values random-high: 0 # random value weighted towards higher values random-range-0-293: 0 # random value between 0 and 293 ################## # Check Settings # ################## bonus_checks: # Enables Bonuses as checks. Which bonuses are enabled can be tweaked. 'false': 0 'true': 50 event_checks: # Enables all Event match clears as checks. If this is disabled, events # with major unlocks will still give checks. 'false': 0 'true': 50 target_checks: # Enables a check for every individual character's Target Test being cleared. 'false': 0 'true': 50 ten_man_checks: # Enables a check for every individual character clearing 10-Man Melee 'false': 0 'true': 50 ################### # Annoying Checks # ################### enable_hard_bonuses: # Enables a few specific difficult Bonus checks. Does nothing with Bonus-sanity off, such as All Variations or bonuses which are easier with 2 human players. 'false': 50 'true': 0 enable_rare_pokemon_checks: # Enables 2 checks for seeing Mew and Celebi as well as 2 related Bonus checks. 'false': 50 'true': 0 enable_extreme_bonuses: # Enables a few very difficult Bonus checks, such as Hammer Throw or No-Damage Clear. Does nothing with Bonus-sanity off. 'false': 50 'true': 0 enable_annoying_multiman_checks: # Enables checks on 15-Minute and Cruel Melee 'false': 50 'true': 0 vs_count_checks: # Enables checks on VS match counts. WARNING. These are really high and will likely take a long time. 'false': 50 'true': 0 diskun_trophy_check: # Enables a check on the Diskun trophy, which requires getting all 249 Bonuses. 'false': 50 'true': 0 mewtwo_unlock_check: # Enables a check on unlocking Mewtwo, which requires 1 total hour of VS play. 'false': 50 'true': 0 long_targettest_checks: # Enables Target Test checks locked behind most or all characters. 'false': 50 'true': 0 hard_modes_clear: # Enables checks for completing the main 1-P Modes on Hard or higher. 'false': 50 'true': 0 ################# # Goal Settings # ################# goal_giga_bowser: # If enabled, you will need to defeat Giga Bowser in Adventure Mode and collect your required trophies to win. # This option can stack with other Goals. 'false': 0 'true': 50 goal_crazy_hand: # If enabled, you will need to defeat Crazy Hand in Classic Mode and collect your required trophies to win. # This option can stack with other Goals. 'false': 0 'true': 50 goal_event_51: # If enabled, you will need to complete Event 51 and collect your required trophies to win. # This option can stack with other Goals. 'false': 0 'true': 50 goal_all_events: # If enabled, you will need to complete every event besides 51 and collect your required trophies to win. # This option can stack with other Goals. 'false': 50 'true': 0 goal_all_targets: # If enabled, you will need to complete Target Test with every character and collect your required trophies to win. # This option can stack with other Goals. 'false': 0 'true': 50 ################ # QOL Settings # ################ solo_cstick_smash: # Enables the use of Smash Attacks with the C-Stick during 1-Player modes. 'false': 0 'true': 50 disable_tap_jump: # Removes the ability to jump by tapping Up on the control stick. 'false': 50 'true': 0 ########################### # Item & Location Options # ########################### local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with the specified amount of these items. Example: "Bomb: 1" {} start_inventory_from_pool: # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. [] plando_items: # Generic items plando. []