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Thursday, March 28, 2024
I was bullish on Embracer group as a "AA siphon" pick up where THQ left off
Saudi's fucked them over
Take2.... eh
Other than Rockstar making GTA, I'm not sure they even want to make games anymore
Replying to Polar_ #polar_ Tiny Tina had good reception, but 3 was bad and the movie is going to be worse
Borderlands needed to become what Destiny is ~10 years ago
after Borderlands 2 was a massive it, that should have been their focus, make a multi-world Borderlands that went all-in on the vault idea
I feel like that's even what they teased with 3 (and at the end of 2)
I forget what they got distracted by, oh wait
it was that Moba Hero shooter thing
uh.....
Battleborne
that was it
yeah
I actually think this is a bad outcome for Gearbox vs going independent
I don't think Take2 has any interest in AA (or w/e the fuck you want to call Gearbox) games
Will be interesting, Take 2 has the money to be a major publisher if they wanted to
lmao
and wait what? I thought Tiny Tina's game did alright
was that a recent embracer group closure
(a concept which I still don't really understand tbh)
I don't think it did enough new things, 7-8 years after BL2 and it felt like BL2.5
cringe writing was hit or miss as well ^^ like you said
then (presumably because it didn't sell absurdly well), it got dropped fairly quick and there wasn't much post-launch content
lol
I look at is as a graph, that after a certain amount of devtime the expected quality of a release drops
and Silksong has LONG since passed that point
games are like wine, right
I think dev time past ~5 years indicates major start/stops or restarts/rewrites in the development process
and yes, I do think quality tends to decrease if something has been in development for forever
short of those absurd passion projects like Stardew, where it's 1 guy working on it in their free time
Huge AAA games with 10 studios and 3,000 employees take longer than 5 years
tiny indie games take shorter
